lrn2readshubla wrote:So gankers can now build private network of charters, kill somebody and tp after 5 minutes to another side to kill somebody else? Charters shouldn't work if you are outlawed...
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cherryquartz
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Re: Game Development: Charter Shoo
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shubla
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Re: Game Development: Charter Shoo
Yea but redhanded takes 30 minutes now? Its not enough.strpk0 wrote: You need a thingwall to teleport to them, so you can't do it while redhanded. Also can't teleport from charter to charter.
Probably test before mindlessly complaining on the forum.

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telum12
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Re: Game Development: Charter Shoo
1. Wrong number, probably test before mindlessly complaining on the forumshubla wrote:Yea but redhanded takes 30 minutes now? Its not enough.strpk0 wrote: You need a thingwall to teleport to them, so you can't do it while redhanded. Also can't teleport from charter to charter.
Probably test before mindlessly complaining on the forum.
2. How is going thingwall->charterstone different from thingwall->thingwall? You're just mindlessly complaining, your critique has nothing to do with charterstones.
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jorb
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Re: Game Development: Charter Shoo
We considered turning them off for outlaws, but you can then kiss the idea of calling in support when your base is under siege goodbye. Pick your poison, I guess.shubla wrote:So gankers can now build private network of charters, kill somebody and tp after 5 minutes to another side to kill somebody else? Charters shouldn't work if you are outlawed...
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shubla
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Re: Game Development: Charter Shoo
Your logic is flawed.jorb wrote: We considered turning them off for outlaws, but you can then kiss the idea of calling in support when your base is under siege goodbye. Pick your poison, I guess.
You'll lose tenfold more players because of random ganks than this hypothetical defending scenario.
Do you realize that siege currently is complete crap and requires complete revamp not some bs like this.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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jorb
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Re: Game Development: Charter Shoo
I think the point stands kind of irrespective of what siege systen we use. Also, charter stones do not affect the amount of ganking in any meaningful way.
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SnuggleSnail
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Re: Game Development: Charter Shoo
idk why u reply to shubla. Do you think he's being sincere?
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shubla
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Re: Game Development: Charter Shoo
How many sieges have there been and how many of them have resulted in successful defense? 1%jorb wrote:I think the point stands kind of irrespective of what siege systen we use. Also, charter stones do not affect the amount of ganking in any meaningful way.
Dont lie to yourself that defendin happens like ever.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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mulamishne
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Re: Game Development: Charter Shoo
Actually 99% of sieges have had successful defenses.shubla wrote:How many sieges have there been and how many of them have resulted in successful defense? 1%jorb wrote:I think the point stands kind of irrespective of what siege systen we use. Also, charter stones do not affect the amount of ganking in any meaningful way.
Dont lie to yourself that defendin happens like ever.
(Source on your 1% pls)
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jorb
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Re: Game Development: Charter Shoo
Given the time and cost involved, I suspect serious sieges are only ever attempted when the force difference is significant, and when the attackers are more or less certain that they will succeed. That being said, I certainly know of at least a few cases where sieges have failed.shubla wrote:How many sieges have there been and how many of them have resulted in successful defense? 1%jorb wrote:I think the point stands kind of irrespective of what siege systen we use. Also, charter stones do not affect the amount of ganking in any meaningful way.
Dont lie to yourself that defendin happens like ever.
Also, sure, but my point was precisely that it is now at least theoretically possible to bring in support if you can find it. In no scenario does that decrease the amount of failed siege defenses.
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