Game Development: Raft Notified

Announcements about major changes in Haven & Hearth.
axus
Posts: 148
Joined: Thu Nov 18, 2021 4:22 pm

Re: Game Development: Raft Notified

Post by axus »

pietin1 wrote:can't get on game now
ender nor the game client works for me
Close it and try every couple minutes, that worked for me
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loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Raft Notified

Post by loftar »

pietin1 wrote:can't get on game now
ender nor the game client works for me
In what way, more specifically?
axus wrote:Kept trying, I think it downloaded the updates and now it works.
Yes, one of the resource Jar files was improperly made. I fixed it in the meantime.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Audiosmurf
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Re: Game Development: Raft Notified

Post by Audiosmurf »

ctopolon4 wrote:can alive animal icon be abit different than dead/skelet animal ?
Hell yeah draw animal skulls for map icons for fox and up.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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sMartins
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Re: Game Development: Raft Notified

Post by sMartins »

Bravo!
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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kirion
Posts: 378
Joined: Sat Jul 31, 2010 11:45 pm

Re: Game Development: Raft Notified

Post by kirion »

Notifications on the default client, nice stuff!
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noindyfikator
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Joined: Fri Jul 15, 2011 11:10 am

Re: Game Development: Raft Notified

Post by noindyfikator »

Sound notification addition is very very good, thanks
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VDZ
Posts: 2766
Joined: Sun Jul 17, 2011 2:27 am

Re: Game Development: Raft Notified

Post by VDZ »

Fostik wrote:Rafwhat?
It's the watercraft nobody ever uses because it's unwieldy, slow and a hassle to make, and provides no real advantages over existing ways of navigating through/across water.
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Nightdawg
Posts: 2637
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Re: Game Development: Raft Notified

Post by Nightdawg »

Happy to see you listen every now and then, better than never.

I'm not checking if it already is like this, but I assume it's not, so here are a few side notes/suggestions for this awesome feature you finally added:

- Sound notifications depending on player kin list colour;
- An option for animal corpses not triggering the notification sound OR new icons for dead animals (someone suggested animal skull icons on the minimap so that'd be cool too);
- The ability to add our own custom sounds (not as important as the first 2 suggestions, if important at all, but still).

Please tweak this feature as you actually managed to not make it worse than custom clients (besides the fact that we don't have the full list of minimap icons from the start, but that's that), so it would be really cool and genuinely good if you could do this stuff. If not, it is what it is, still good to see that you sometimes do listen and actually add stuff to the vanilla client, other than upscaled UI buttons, even if people have been asking for literal years.

I just wish you'd focus on adding more things like these rather than tree conversations or object controlled objects. I'm not being sarcastic or anything, I'm sure many people feel the same and you probably have no idea how much of a difference it makes to be able to hear an alarm sound when a red player shows up , or when you're about to run into a pack wolves or bears/mammoths.

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jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
iamahh
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Re: Game Development: Raft Notified

Post by iamahh »

btw Stalagoomba is not on the list, those little trolls
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Soukuw
Posts: 137
Joined: Thu Dec 10, 2015 8:27 am

Re: Game Development: Raft Notified

Post by Soukuw »

shubla wrote:There should be option to play sounds when players come in your view, sound depending on the kin color.
As consistent as the seasons.

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