That's been a thing for a while now. I recall seeing it since at least w10 or 11.Phaen wrote:be the only person inside a house
travel to hearthfire
re-enter the house to see the last bit of the animation of your teleportation
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Raft Notified
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Game Development: Raft Notified
I vaguely recall the 'self-notification' having been a short-lived bug in a custom client as well (Amber probably?) but I can't find the report(s) anymore.
EDIT: Specifically, I recall it specifically triggering on entering an area via shift-right click rather than normal right-click in whatever client that was.
EDIT: Specifically, I recall it specifically triggering on entering an area via shift-right click rather than normal right-click in whatever client that was.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Game Development: Raft Notified
Haven needs new people to continue as a game, always has. Many naive new players will be using the base client, it's great to keep adding features. And the argument about old clients going defunct and new ones having a better base to start with is solid imo.
But I was under the impression most of the community already felt this way. So shoo shubla, back to the troll caves.
But I was under the impression most of the community already felt this way. So shoo shubla, back to the troll caves.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Raft Notified
Custom clients *remember* the GobID (or whatever it's called), so the notifications don't trigger multiple times on the same individual object when you reload it. That thing fixed the notification on ourselves, as well as not getting notified multiple times on the same animal/object/player.VDZ wrote:I vaguely recall the 'self-notification' having been a short-lived bug in a custom client as well (Amber probably?) but I can't find the report(s) anymore.
EDIT: Specifically, I recall it specifically triggering on entering an area via shift-right click rather than normal right-click in whatever client that was.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: Raft Notified
@LOFTAR
While you are at it ... any chance you add in the audio menu a multiple choice to choose which buffer size to use ( 4096 in my case )?
So I don't have to type it everytime I close and open the client
I'll buy you an hat for that 
I tried!
While you are at it ... any chance you add in the audio menu a multiple choice to choose which buffer size to use ( 4096 in my case )?
So I don't have to type it everytime I close and open the client
I tried!
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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redscarfdemon
- Posts: 16
- Joined: Thu Dec 16, 2021 11:51 pm
Re: Game Development: Raft Notified
I love this stuff! Thanks. It looks like youve slowly but surely been adding material variation to stuff. Any chance we can get material wood chests, palisades, and cupboards?jorb wrote:We've been developing, and here's what's new.
[*] Added variable materials, a water wake effect, and a small bobbing-in-water animation to "Raft"s.
Explanatory text is always appreciated. Great![*] Added explanatory text to "Cut Gemstone" action.
Enjoy!
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WowGain
- Posts: 1097
- Joined: Fri Mar 07, 2014 2:09 am
Re: Game Development: Raft Notified
probably one of the most important features that the default client was missing vs every custom client, very glad to finally see it
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
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valeriesusanne
- Posts: 154
- Joined: Wed May 30, 2018 12:30 pm
Re: Game Development: Raft Notified
Just since this last patch, every time I bring up the icon menu my game crashes. I get an error message that starts:
java.lang.NullPointerException
Is this something with my computer? Is anyone else having problems with it?
java.lang.NullPointerException
Is this something with my computer? Is anyone else having problems with it?
"He doesn't understand. Explain as you would a child." General Roth'h'ar Sarris
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: Raft Notified
@LOFATR
Thx Loftar! Now the sounds notification works like a charm! Perfect! Well done!
Cheers
Thx Loftar! Now the sounds notification works like a charm! Perfect! Well done!
Cheers
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Duane
- Posts: 260
- Joined: Mon Jun 07, 2010 3:54 am
Re: Game Development: Raft Notified
The false-positive that happened when you shift-clicked is almost certainly because the client saved the GobID of the 'eyeball', not your character. Goofy data cache thing.Nightdawg wrote:Custom clients *remember* the GobID (or whatever it's called), so the notifications don't trigger multiple times on the same individual object when you reload it. That thing fixed the notification on ourselves, as well as not getting notified multiple times on the same animal/object/player.VDZ wrote:I vaguely recall the 'self-notification' having been a short-lived bug in a custom client as well (Amber probably?) but I can't find the report(s) anymore.
EDIT: Specifically, I recall it specifically triggering on entering an area via shift-right click rather than normal right-click in whatever client that was.