what if I want to use my farmer for this? and do it often?SnuggleSnail wrote:you're so deeply afraid of perceived danger.
the more times you do something dangerous, the higher the chance the danger comes
what if I want to use my farmer for this? and do it often?SnuggleSnail wrote:you're so deeply afraid of perceived danger.
I heard there's some pretty good games on facebook for new momsMadNomad, considering the prospect of being outside a wall for 10 seconds wrote:
Build a road? you know, the other option for fast travel.MadNomad wrote:what if I want to use my farmer for this? and do it often?SnuggleSnail wrote:you're so deeply afraid of perceived danger.
the more times you do something dangerous, the higher the chance the danger comes
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.
doesn't jump through wall XDPills wrote:Build a road? you know, the other option for fast travel.
they already answered this question when they gave their initial reasoning for straight up removing charterstones at the start of this world- that being that the devs also have no sympathy for people who want to play the entire game without ever leaving the walls of their base.MadNomad wrote:doesn't jump through wall XDPills wrote:Build a road? you know, the other option for fast travel.
if we can't have nice things, then we can't have nice things, I only asked, and thought that the devs are the ones who answer such questions
Simple then, don't build somethign 20 minimaps away if you have no intention of getting there without going outside at all.MadNomad wrote:doesn't jump through wall XDPills wrote:Build a road? you know, the other option for fast travel.
if we can't have nice things, then we can't have nice things, I only asked, and thought that the devs are the ones who answer such questions
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.
MadNomad wrote:maybe you should allow travel between charter stones but with low range? like 20 minimaps?jorb wrote:You can not travel between Charter Stones.
also forgot to mention that I wanted this change specifically for farmer, which is supposed to stay within walls as long as possible of courseWowGain wrote:devs also have no sympathy for people who want to play the entire game without ever leaving the walls of their base
MadNomad wrote:also forgot to mention that I wanted this change specifically for farmer, which is supposed to stay within walls as long as possible of courseWowGain wrote:devs also have no sympathy for people who want to play the entire game without ever leaving the walls of their base
it's not like I will spawn a whale within my walls and hunt it from that place, for those I will still have to leave my walls because there is no other way of getting them
the same applies for boars, deers and all other animals
also for blueberries and other forageables
also for mining, it's not like I regenerate stone or ore tiles within my walls
so my suggestion wouldn't allow you to always sit inside of walls, but only to keep the farmer there, the character which should be there
with warrior/hunter or miner I would still have to leave walls, otherwise it would make raising the stats of those two pointless
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.