yeah bro i need custom gkeys on my corsair keyboard so i can hotkey all the sausages in the gameTammer wrote:Could we get menu shortcuts for the new sausages? We need them for bulldog, hedgedog, lamb & lynx, swan neck, wolfdog.
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Massa
- Posts: 1747
- Joined: Sat Jun 01, 2013 4:58 am
- Location: the hams
Re: Game Development: Bull Ram


ass blast USA
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Cayur
- Posts: 337
- Joined: Thu Jan 22, 2015 1:38 pm
Re: Game Development: Bull Ram
HATS ON RAMS WHENDDDsDD999 wrote:Let us put a hat on our variable material ram, pls and ty
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MrBunzy
- Posts: 363
- Joined: Tue Nov 30, 2010 11:48 pm
Re: Game Development: Bull Ram
capped rams would be very immersive we need this
(once and futue king btw)
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ZamAlex
- Posts: 204
- Joined: Tue May 19, 2020 7:03 pm
Re: Game Development: Bull Ram
MrBunzy wrote:capped rams would be very immersive we need this

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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Game Development: Bull Ram
Rams should be removed, there is no use for them because siege is always binary. Practically its a contest in whom has the smallest RL life .

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
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Clemins
- Posts: 434
- Joined: Sun Jul 14, 2013 5:33 am
- Location: Omicron Persei VIII
Re: Game Development: Bull Ram
I'm not interested in raiding anyone who doesn't spend a lot of time in the game. I'd much rather raid you than a spurcey boi for instance. So don't worry about the casual players my man!shubla wrote:Rams should be removed, there is no use for them because siege is always binary. Practically its a contest in whom has the smallest RL life .
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BoxingRock
- Posts: 225
- Joined: Wed Aug 26, 2015 3:45 pm
Re: Game Development: Bull Ram

"Not to say that we're in any way perfect, but for the most part, what you call "lack of communication" is simply reflective of how we develop." - loftar
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ZamAlex
- Posts: 204
- Joined: Tue May 19, 2020 7:03 pm
Re: Game Development: Bull Ram
We need battering ram hat:


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Alince
- Posts: 22
- Joined: Sun Feb 10, 2019 2:05 pm
Re: Game Development: Bull Ram
how about just adding fire arrows that are created from oil/tar laced arrows(any arrow plus X amount of tar/oil) upon being near any and all fire place(or just matchbox clicking on the item before firing that allows a short window for them to burn) that deal accumulating damage to buildings instead than?
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ZamAlex
- Posts: 204
- Joined: Tue May 19, 2020 7:03 pm
Re: Game Development: Bull Ram
Sorry, what? It's not a problem to destroy something that is not a wall in this game. Tools for destroying something doesn't matter, the problem is a siege mechanic.Alince wrote:how about just adding fire arrows that are created from oil/tar laced arrows(any arrow plus X amount of tar/oil) upon being near any and all fire place(or just matchbox clicking on the item before firing that allows a short window for them to burn) that deal accumulating damage to buildings instead than?





