Game Development: Bull Ram

Announcements about major changes in Haven & Hearth.
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Massa
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Re: Game Development: Bull Ram

Post by Massa »

Tammer wrote:Could we get menu shortcuts for the new sausages? We need them for bulldog, hedgedog, lamb & lynx, swan neck, wolfdog.
yeah bro i need custom gkeys on my corsair keyboard so i can hotkey all the sausages in the game
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Cayur
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Re: Game Development: Bull Ram

Post by Cayur »

DDDsDD999 wrote:Let us put a hat on our variable material ram, pls and ty
HATS ON RAMS WHEN
MrBunzy
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Re: Game Development: Bull Ram

Post by MrBunzy »

capped rams would be very immersive we need this
(once and futue king btw)
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ZamAlex
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Re: Game Development: Bull Ram

Post by ZamAlex »

MrBunzy wrote:capped rams would be very immersive we need this
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shubla
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Re: Game Development: Bull Ram

Post by shubla »

Rams should be removed, there is no use for them because siege is always binary. Practically its a contest in whom has the smallest RL life .
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Clemins
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Re: Game Development: Bull Ram

Post by Clemins »

shubla wrote:Rams should be removed, there is no use for them because siege is always binary. Practically its a contest in whom has the smallest RL life .
I'm not interested in raiding anyone who doesn't spend a lot of time in the game. I'd much rather raid you than a spurcey boi for instance. So don't worry about the casual players my man!
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BoxingRock
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Re: Game Development: Bull Ram

Post by BoxingRock »

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"Not to say that we're in any way perfect, but for the most part, what you call "lack of communication" is simply reflective of how we develop." - loftar
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ZamAlex
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Re: Game Development: Bull Ram

Post by ZamAlex »

We need battering ram hat:
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Alince
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Re: Game Development: Bull Ram

Post by Alince »

how about just adding fire arrows that are created from oil/tar laced arrows(any arrow plus X amount of tar/oil) upon being near any and all fire place(or just matchbox clicking on the item before firing that allows a short window for them to burn) that deal accumulating damage to buildings instead than?
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ZamAlex
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Re: Game Development: Bull Ram

Post by ZamAlex »

Alince wrote:how about just adding fire arrows that are created from oil/tar laced arrows(any arrow plus X amount of tar/oil) upon being near any and all fire place(or just matchbox clicking on the item before firing that allows a short window for them to burn) that deal accumulating damage to buildings instead than?
Sorry, what? It's not a problem to destroy something that is not a wall in this game. Tools for destroying something doesn't matter, the problem is a siege mechanic.

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