Wow it works with all animals. Banging quality of life change.jorb wrote:By cattle I mean domestic animals generally. Same for all of them.pawnchito wrote:Loftar returns to the forums and brings us this gift from the gods themselves. Tell me the rest of the animals will be next?!
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pawnchito
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Re: Game Development: Tough Jugs
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Schattengaenger
- Posts: 290
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Re: Game Development: Tough Jugs
With that volume for water I would even think that this is intended behaviour.DDDsDD999 wrote:It seems you forgot to make the jugs fit in belts.
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bumfrog
- Under curfew
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- Joined: Wed Mar 24, 2021 12:47 am
Re: Game Development: Tough Jugs
Straw Twine
pretty nice little patch tho. Jugs are now inventory BIS
pretty nice little patch tho. Jugs are now inventory BIS
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IaCobak
- Posts: 18
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Re: Game Development: Tough Jugs
Glass jug is nice! Very hoping to see Glass jar's for alchemy (potions) too.
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hektor96643
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Re: Game Development: Tough Jugs
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jordancoles
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- Location: British Columbia, Canada
Re: Game Development: Tough Jugs
Pretty great, actuallyCattle should no longer roam-walk through open gates.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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noindyfikator
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Re: Game Development: Tough Jugs
pog, thanks for the updatejorb wrote: [*] Added an animation to turn and look. When the character is interacting with things, he will now turn to look at them.
sadly there was not a single client improvement ;/
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Mashadar
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Re: Game Development: Tough Jugs
That's nice in principle, but please make it so it only counts for round-pole and stone fences (and possibly one "big" gate type, either visitor or non-visitor gates).jorb wrote:[*] Cattle should no longer roam-walk through open gates.
There should remain some way to release animals into the wild. If you lose control of your animals and you're stuck with thousands of them, which easily happens in later parts of the world, opening the gates for a while is the easiest form of mitigation.
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KwonChiMin
- Posts: 409
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Re: Game Development: Tough Jugs
butchers cleaver is the easiest form of mitigationMashadar wrote:opening the gates for a while is the easiest form of mitigation.jorb wrote:[*] Cattle should no longer roam-walk through open gates.