Game Development: Tough Jugs

Announcements about major changes in Haven & Hearth.
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pawnchito
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Re: Game Development: Tough Jugs

Post by pawnchito »

jorb wrote:
pawnchito wrote:Loftar returns to the forums and brings us this gift from the gods themselves. Tell me the rest of the animals will be next?!
By cattle I mean domestic animals generally. Same for all of them.
Wow it works with all animals. Banging quality of life change.
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Schattengaenger
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Re: Game Development: Tough Jugs

Post by Schattengaenger »

DDDsDD999 wrote:It seems you forgot to make the jugs fit in belts.
With that volume for water I would even think that this is intended behaviour.
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bumfrog
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Re: Game Development: Tough Jugs

Post by bumfrog »

Straw Twine

pretty nice little patch tho. Jugs are now inventory BIS
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IaCobak
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Re: Game Development: Tough Jugs

Post by IaCobak »

Glass jug is nice! Very hoping to see Glass jar's for alchemy (potions) too.
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Harthel
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Re: Game Development: Tough Jugs

Post by Harthel »

Nice Juggs
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hektor96643
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Re: Game Development: Tough Jugs

Post by hektor96643 »

:lol: :lol: the lovely ppl of this forum...
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jordancoles
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Re: Game Development: Tough Jugs

Post by jordancoles »

Cattle should no longer roam-walk through open gates.
Pretty great, actually
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
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noindyfikator
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Re: Game Development: Tough Jugs

Post by noindyfikator »

jorb wrote: [*] Added an animation to turn and look. When the character is interacting with things, he will now turn to look at them.
pog, thanks for the update

sadly there was not a single client improvement ;/
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Mashadar
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Re: Game Development: Tough Jugs

Post by Mashadar »

jorb wrote:[*] Cattle should no longer roam-walk through open gates.
That's nice in principle, but please make it so it only counts for round-pole and stone fences (and possibly one "big" gate type, either visitor or non-visitor gates).
There should remain some way to release animals into the wild. If you lose control of your animals and you're stuck with thousands of them, which easily happens in later parts of the world, opening the gates for a while is the easiest form of mitigation.
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KwonChiMin
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Re: Game Development: Tough Jugs

Post by KwonChiMin »

Mashadar wrote:
jorb wrote:[*] Cattle should no longer roam-walk through open gates.
opening the gates for a while is the easiest form of mitigation.
butchers cleaver is the easiest form of mitigation

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