Game Development: Mulch Embankment

Announcements about major changes in Haven & Hearth.
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Nightdawg
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Joined: Fri Feb 28, 2020 12:31 am

Re: Game Development: Mulch Embankment

Post by Nightdawg »

fairystyle wrote:
Nightdawg wrote:
loftar wrote: How so?
You literally never played this game long enough to realise how broken cliffs are in terms of movement/pathfinding, have you?
Your cliff experience compared to mine is literally nothing, no matter what you imagine about it and how hard you try to think that you are somebody in this game
Mate I was talking to the developer of the game, not you. I literally replied to his message.
You know, the guy we EXPECT to be aware of this stuff, not you. Calm down lmao
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
fairystyle
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Joined: Thu Nov 10, 2016 6:05 pm

Re: Game Development: Mulch Embankment

Post by fairystyle »

Nightdawg wrote:
Mate I was talking to the developer of the game, not you. I literally replied to his message.
You know, the guy we EXPECT to be aware of this stuff, not you. Calm down lmao
Misinterpreted your message, sorry for rudeness, took it on my account
My bad!
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loftar
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Re: Game Development: Mulch Embankment

Post by loftar »

SnuggleSnail wrote:correct me if I'm wrong, but I don't think there's any (reasonable/intended) way to remove this (south facing) cliff
Maybe your inability to do so stems from not knowing the aforementioned digging mechanics, but this is how I'd do it:
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DDDsDD999
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Re: Game Development: Mulch Embankment

Post by DDDsDD999 »

jorb wrote:We've been developing, and here's what's new.
New Implementations
-----------------------
  • Added chore to make your base take longer to raid. Rev up those bots!
  • Added chore to make raiding a base take longer and eat up a million hitpoints.
Good update
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bumfrog
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Re: Game Development: Mulch Embankment

Post by bumfrog »

ayo nice file format :lol:
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mulamishne
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Re: Game Development: Mulch Embankment

Post by mulamishne »

No patch for 3+ weeks and we only get a VERY untested random feature.

Very cool! Buy the hat!
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pawnchito
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Re: Game Development: Mulch Embankment

Post by pawnchito »

Bruh wtf. nice nice.
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Zentetsuken
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Re: Game Development: Mulch Embankment

Post by Zentetsuken »

mulamishne wrote:No patch for 3+ weeks and we only get a VERY untested random feature.

Very cool! Buy the hat!
the gnomes are day and night hard at work
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Nightdawg
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Re: Game Development: Mulch Embankment

Post by Nightdawg »

mulamishne wrote:No patch for 3+ weeks and we only get a VERY untested random feature.

Very cool! Buy the hat!
And a gold sub
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jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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loftar
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Re: Game Development: Mulch Embankment

Post by loftar »

bumfrog wrote:ayo nice file format :lol:
What about it? It's standard WebM.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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