Nobody actually cares about this, they just want to be able to set a date on the calendar so they can log in day 1 and be F1rSt!!1!!1!11!11(one)!1! :pBatguano wrote:Need to clarify if world reset happens this year or not. Players can't spend a lot of valuable time on a world that could die next month. Devs you should inform us about that.
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Kittenykat
- Posts: 20
- Joined: Fri Apr 13, 2012 3:35 pm
Re: Game Development: Mulch Embankment
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Baba_Ji
- Posts: 43
- Joined: Thu Oct 29, 2020 6:13 pm
Re: Game Development: Mulch Embankment
Make it work reliably with survey, or it doesn't work. In a week this will be forgotten knowledge. You need to make these things work intuitively with current systems.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Mulch Embankment
The digging/dropping mechanics should probably be properly documented, yes, but I don't consider them "non-current systems". Surveys aren't meant to be the be-all and end-all of landscaping. I guess that's not to say that I shouldn't consider ways of making surveys work better with this, but still.Baba_Ji wrote:Make it work reliably with survey, or it doesn't work. In a week this will be forgotten knowledge. You need to make these things work intuitively with current systems.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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DonVelD
- Posts: 1913
- Joined: Sun Jun 11, 2017 12:37 pm
- Location: @ your fenced base W/ a boar
Re: Game Development: Mulch Embankment
"Sprucecap try not to get emotional about their 17q shit getting reset challenge (IMPOSSIBLE)"Kittenykat wrote:Nobody actually cares about this, they just want to be able to set a date on the calendar so they can log in day 1 and be F1rSt!!1!!1!11!11(one)!1! :p
Piss off with your strawman retard.
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Bawhoppen
- Posts: 135
- Joined: Mon Sep 19, 2011 3:47 am
Re: Game Development: Mulch Embankment
It genuinely kind of amazes me that we never knew about it. It would have changed so many of my digging projects if I had known.Fostik wrote:No way, there was a feature that allowed to dig all 4 tile corners one by one, without standing on a dot?
How much things like that we don't know yet?
jorb wrote:I am presently exhausted from twelve hours of non-stop developing and I am going to bed.
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Ferinex
- Posts: 1040
- Joined: Sun May 31, 2009 9:05 am
- Location: Miami
Re: Game Development: Mulch Embankment
Re Conversation System. The times have changed. Train a transformer, use huggingface or otherwise, train it with your lexicon or desired example set. You'll have a wonderful conversation system in no time. Maybe this is what you are already doing?
i guess they never miss huh
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Apocoreo
- Posts: 908
- Joined: Wed Feb 02, 2011 4:33 pm
Re: Game Development: Mulch Embankment
At this point I think they'd need to remake the whole game and document as they go for anyone to actually know how to play the goddamn thing.
Boofing and gumping it all damn day. Shoutout to my homeboy Moloch
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Game Development: Mulch Embankment
You should have just put this as part of the patch notes and said it was new lolloftar wrote:Right, you're trying to drop soil on that exact vertex, causing the character to go into climbing mode.fairystyle wrote:Tries to run into nod, but ends up stopping there doing nothing I guess
Admittedly I'm not sure if this is documented anywhere (I guess it wouldn't surprise me if it isn't, and that should probably be fixed), but there is a mechanic by which you can Ctrl+Shift-click with soil on a tile to raise all the four corners of it to the level of the highest corner, and that works by walking to the center of said tile, avoiding the climbing mode. In other words, hold soil, and Ctrl+Shift+Right-click on the green X: The same mechanic exists for digging as well, Ctrl+dig-click to level a tile down to the level of the lowest corner.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Mulch Embankment
Since they were mentioned, Survey QoL ideas
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Leksar
- Posts: 191
- Joined: Thu Apr 08, 2010 6:43 pm
Re: Game Development: Mulch Embankment
I bet the problem is with "http" links.loftar wrote: Does H.264 work better for you than VP9? Are you reading the forums on some Apple device? I don't know of anything else that doesn't support WebM.

