jorb wrote: [*] You can no longer hack-click herbs you can't see by guessing their ID.
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ctopolon4
- Posts: 746
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Re: Hotfix: Mine Pyres
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH
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Sevenless
- Posts: 7704
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- Location: Canada
Re: Hotfix: Mine Pyres
Ozzy's faction had their mine pyre destroyed 3 days into burning, setting them drastically behind the other factions. This change catches them up to only be 1 day behind now.charno1 wrote:now that everyone already knows what mine pyres are i don't think they're ever going to be so far ahead of anyone anyways. even this world i don't think anyone was more than a single day ahead of someone xdVigilance wrote:Sheesh. Flat one day might've been a bit too far. Global leader has no advantage at all over the other folk for even fleeting moments. A scaling solution would've been more elegant.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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loleznub
- Posts: 751
- Joined: Sat Sep 14, 2013 4:26 am
Re: Hotfix: Mine Pyres
fk now how am I supposed to run my glimmerbots . . .jorb wrote: You can no longer hack-click herbs you can't see by guessing their ID.
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Hotfix: Mine Pyres
This is just one group of many who didn't have this problem. Now that people understand how long it takes and the importance of them such things will almost certainly never happen again to a faction even if it was worth it. Being stuck behind everyone by 3 days for a whole 2 months until L9 is reached sounds pretty cringe, especially when it's a new mechanic nobody understood well enough at the time. I think most competitive PVP groups don't really like the idea of maintaining an industry lead in such a lame way anyways.Sevenless wrote:Ozzy's faction had their mine pyre destroyed 3 days into burning, setting them drastically behind the other factions. This change catches them up to only be 1 day behind now.charno1 wrote:now that everyone already knows what mine pyres are i don't think they're ever going to be so far ahead of anyone anyways. even this world i don't think anyone was more than a single day ahead of someone xdVigilance wrote:Sheesh. Flat one day might've been a bit too far. Global leader has no advantage at all over the other folk for even fleeting moments. A scaling solution would've been more elegant.
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Lurux
- Posts: 142
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Re: Hotfix: Mine Pyres
To my opinion the strength needed to get to a specific level should be capped to a reasonable amount (Im above 70 now and still not able to get to level 2..).
My pickaxe is also Q > 100. At least make it dependent on Str * Qpickaxe or so...
My pickaxe is also Q > 100. At least make it dependent on Str * Qpickaxe or so...
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ctopolon4
- Posts: 746
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Re: Hotfix: Mine Pyres
usualy players dont have pickaxe until found copper at lvl2Lurux wrote:My pickaxe is also Q > 100. At least make it dependent on Str * Qpickaxe or so...
you should try to place minePyre somewhere else
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH
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ItsFunToLose
- Posts: 264
- Joined: Thu Jan 20, 2011 10:18 pm
Re: Hotfix: Mine Pyres
since we're bumping old threads, someone might as well let you know it does depend on strength * qaxe, with pickaxes counting as double.Lurux wrote:To my opinion the strength needed to get to a specific level should be capped to a reasonable amount (Im above 70 now and still not able to get to level 2..).
My pickaxe is also Q > 100. At least make it dependent on Str * Qpickaxe or so...
I like to air dribble.