jorb wrote:[*] You can no longer hack-click herbs you can't see by guessing their ID.
jorb wrote:[*] You can no longer hack-click herbs you can't see by guessing their ID.
charno1 wrote:Vigilance wrote:Sheesh. Flat one day might've been a bit too far. Global leader has no advantage at all over the other folk for even fleeting moments. A scaling solution would've been more elegant.
now that everyone already knows what mine pyres are i don't think they're ever going to be so far ahead of anyone anyways. even this world i don't think anyone was more than a single day ahead of someone xd
jorb wrote:You can no longer hack-click herbs you can't see by guessing their ID.
Sevenless wrote:charno1 wrote:Vigilance wrote:Sheesh. Flat one day might've been a bit too far. Global leader has no advantage at all over the other folk for even fleeting moments. A scaling solution would've been more elegant.
now that everyone already knows what mine pyres are i don't think they're ever going to be so far ahead of anyone anyways. even this world i don't think anyone was more than a single day ahead of someone xd
Ozzy's faction had their mine pyre destroyed 3 days into burning, setting them drastically behind the other factions. This change catches them up to only be 1 day behind now.
Lurux wrote:My pickaxe is also Q > 100. At least make it dependent on Str * Qpickaxe or so...
Lurux wrote:To my opinion the strength needed to get to a specific level should be capped to a reasonable amount (Im above 70 now and still not able to get to level 2..).
My pickaxe is also Q > 100. At least make it dependent on Str * Qpickaxe or so...
Users browsing this forum: Facebook [Bot], Python-Requests [Bot] and 5 guests