Why is steel/animal husbandry/cheese the way it is?

Ask, answer and discuss any and all topics about the hows, whys, wheres and whens of playing Haven & Hearth.
Einlanser
Posts: 50
Joined: Mon Aug 09, 2010 8:38 am

Why is steel/animal husbandry/cheese the way it is?

Post by Einlanser »

What's the deal with the "check on these things every twelve hours" mechanics?

If this game were driven by ad revenue I'd get that, perhaps. There would be a "keep the servers alive" sort of rationale. At present, it feels like these mechanics exist to keep you logging in, but the game's creators don't benefit from that.

So what's up? The 'difficulty' of making steel is in whether you're willing to set an alarm to log in and check on it? Animal husbandry will be irrevocably broken if you allow folks with things like 'work' to do it? What's going to fall apart if you extend a grace period to the filthy casuals who are already going to do these things more slowly than folks with endless dedication?
loleznub
Posts: 751
Joined: Sat Sep 14, 2013 4:26 am

Re: Why is steel/animal husbandry/cheese the way it is?

Post by loleznub »

you dont play haven for fun lol
Einlanser
Posts: 50
Joined: Mon Aug 09, 2010 8:38 am

Re: Why is steel/animal husbandry/cheese the way it is?

Post by Einlanser »

loleznub wrote:you dont play haven for fun lol
I'm pretty sure that's not it. Jorb says things like "stop taking everything so seriously and larp a little" and their passion for the project seems to indicate they want it to be fun.
loleznub
Posts: 751
Joined: Sat Sep 14, 2013 4:26 am

Re: Why is steel/animal husbandry/cheese the way it is?

Post by loleznub »

Einlanser wrote:
"stop taking everything so seriously and larp a little"
you've answered your own question. all of these things is literally larping... lmao
User avatar
Sevenless
Posts: 7704
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Why is steel/animal husbandry/cheese the way it is?

Post by Sevenless »

Only steel is the check twice a day. Animals you only need to check every other day ish, cheese is once/day.

Steel is the only unreasonable one in that imo. You forgot silk btw, that's also as annoying as steel.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
The_Blode
Posts: 602
Joined: Sat Oct 08, 2011 7:51 am
Location: Location: Location

Re: Why is steel/animal husbandry/cheese the way it is?

Post by The_Blode »

Yeah I don't understand how silk didn't make your list. Fucking up a couple batches of silk has caused me to stop playing a hearthling altogether, back in the legacy days. Usually because it's unforeseen shit preventing me from logging in.
"No, I can't help you move, I have to boil these cocoons in a video game" is not a thought I want to have, but I've always had an aversion to real-time stuff in games. I had a friend do the Biggoron Sword quest in OoT for me because being on a timer turned me useless as a kid.
Einlanser
Posts: 50
Joined: Mon Aug 09, 2010 8:38 am

Re: Why is steel/animal husbandry/cheese the way it is?

Post by Einlanser »

Sevenless wrote:Only steel is the check twice a day. Animals you only need to check every other day ish, cheese is once/day.

Steel is the only unreasonable one in that imo. You forgot silk btw, that's also as annoying as steel.
The_Blode wrote:Yeah I don't understand how silk didn't make your list. Fucking up a couple batches of silk has caused me to stop playing a hearthling altogether, back in the legacy days. Usually because it's unforeseen shit preventing me from logging in.
"No, I can't help you move, I have to boil these cocoons in a video game" is not a thought I want to have, but I've always had an aversion to real-time stuff in games. I had a friend do the Biggoron Sword quest in OoT for me because being on a timer turned me useless as a kid.
Good points. I'm not personally doing silk this world so it slipped my mind.
User avatar
dagrimreefah
Posts: 2648
Joined: Wed May 25, 2011 3:01 am

Re: Why is steel/animal husbandry/cheese the way it is?

Post by dagrimreefah »

Why does everyone always bitch about everything? What do people want, single click insta steel? How much easier does this game have to get before the whining stops? (hint: it will never stop)
Einlanser
Posts: 50
Joined: Mon Aug 09, 2010 8:38 am

Re: Why is steel/animal husbandry/cheese the way it is?

Post by Einlanser »

dagrimreefah wrote:Why does everyone always bitch about everything? What do people want, single click insta steel? How much easier does this game have to get before the whining stops? (hint: it will never stop)
Pretty sure you're the only person bitching, champ. I'm asking about the reason for design. Making the steel take the same amount of time but not requiring you to babysit does... what, for difficulty? Nothing? It's not *hard* to do these things, it's just silly. Let me build a hopper for the coal so I can have a job and a gaming hobby.

You can go back to pretending we're all crying for something other than improvements to archaic systems if you want.
User avatar
Audiosmurf
Posts: 2944
Joined: Fri Jul 02, 2010 9:00 pm
Location: Ice Hell

Re: Why is steel/animal husbandry/cheese the way it is?

Post by Audiosmurf »

I feel like if every hermit can make steel with no fuss in arbitrary quantities it simply becomes another nothing resource that piles up with no intrinsic value
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual

Return to “How do I?”