What's the deal with the "check on these things every twelve hours" mechanics?
If this game were driven by ad revenue I'd get that, perhaps. There would be a "keep the servers alive" sort of rationale. At present, it feels like these mechanics exist to keep you logging in, but the game's creators don't benefit from that.
So what's up? The 'difficulty' of making steel is in whether you're willing to set an alarm to log in and check on it? Animal husbandry will be irrevocably broken if you allow folks with things like 'work' to do it? What's going to fall apart if you extend a grace period to the filthy casuals who are already going to do these things more slowly than folks with endless dedication?
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Einlanser
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loleznub
- Posts: 751
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Re: Why is steel/animal husbandry/cheese the way it is?
you dont play haven for fun lol
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Einlanser
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Re: Why is steel/animal husbandry/cheese the way it is?
I'm pretty sure that's not it. Jorb says things like "stop taking everything so seriously and larp a little" and their passion for the project seems to indicate they want it to be fun.loleznub wrote:you dont play haven for fun lol
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loleznub
- Posts: 751
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Re: Why is steel/animal husbandry/cheese the way it is?
you've answered your own question. all of these things is literally larping... lmaoEinlanser wrote:
"stop taking everything so seriously and larp a little"
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Sevenless
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Re: Why is steel/animal husbandry/cheese the way it is?
Only steel is the check twice a day. Animals you only need to check every other day ish, cheese is once/day.
Steel is the only unreasonable one in that imo. You forgot silk btw, that's also as annoying as steel.
Steel is the only unreasonable one in that imo. You forgot silk btw, that's also as annoying as steel.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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The_Blode
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Re: Why is steel/animal husbandry/cheese the way it is?
Yeah I don't understand how silk didn't make your list. Fucking up a couple batches of silk has caused me to stop playing a hearthling altogether, back in the legacy days. Usually because it's unforeseen shit preventing me from logging in.
"No, I can't help you move, I have to boil these cocoons in a video game" is not a thought I want to have, but I've always had an aversion to real-time stuff in games. I had a friend do the Biggoron Sword quest in OoT for me because being on a timer turned me useless as a kid.
"No, I can't help you move, I have to boil these cocoons in a video game" is not a thought I want to have, but I've always had an aversion to real-time stuff in games. I had a friend do the Biggoron Sword quest in OoT for me because being on a timer turned me useless as a kid.
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Einlanser
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Re: Why is steel/animal husbandry/cheese the way it is?
Sevenless wrote:Only steel is the check twice a day. Animals you only need to check every other day ish, cheese is once/day.
Steel is the only unreasonable one in that imo. You forgot silk btw, that's also as annoying as steel.
Good points. I'm not personally doing silk this world so it slipped my mind.The_Blode wrote:Yeah I don't understand how silk didn't make your list. Fucking up a couple batches of silk has caused me to stop playing a hearthling altogether, back in the legacy days. Usually because it's unforeseen shit preventing me from logging in.
"No, I can't help you move, I have to boil these cocoons in a video game" is not a thought I want to have, but I've always had an aversion to real-time stuff in games. I had a friend do the Biggoron Sword quest in OoT for me because being on a timer turned me useless as a kid.
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dagrimreefah
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Re: Why is steel/animal husbandry/cheese the way it is?
Why does everyone always bitch about everything? What do people want, single click insta steel? How much easier does this game have to get before the whining stops? (hint: it will never stop)
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Einlanser
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Re: Why is steel/animal husbandry/cheese the way it is?
Pretty sure you're the only person bitching, champ. I'm asking about the reason for design. Making the steel take the same amount of time but not requiring you to babysit does... what, for difficulty? Nothing? It's not *hard* to do these things, it's just silly. Let me build a hopper for the coal so I can have a job and a gaming hobby.dagrimreefah wrote:Why does everyone always bitch about everything? What do people want, single click insta steel? How much easier does this game have to get before the whining stops? (hint: it will never stop)
You can go back to pretending we're all crying for something other than improvements to archaic systems if you want.
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Audiosmurf
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Re: Why is steel/animal husbandry/cheese the way it is?
I feel like if every hermit can make steel with no fuss in arbitrary quantities it simply becomes another nothing resource that piles up with no intrinsic value
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual