Their artistic vision is dependent on disrespecting the player's time? Surely not. That would cause everyone with any self respect to stop paying for it immediately.wonder-ass wrote:ive complained about these mechanics for years, its one of their artistic vision on the game so they refuse to change it.
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Einlanser
- Posts: 50
- Joined: Mon Aug 09, 2010 8:38 am
Re: Why is steel/animal husbandry/cheese the way it is?
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Why is steel/animal husbandry/cheese the way it is?
How hard is it to have a singular friend to cover for you? The hermit experience kind of sucks, I'm 99% that's by design, and I think it's part of the identity of the game. It's to encourage you to band together with people and share the load. Hermiting is a choice.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Why is steel/animal husbandry/cheese the way it is?
I think any mechanic that requires/encourages people to have friends from different timezones is pushing it. Needing friends is fine, but needing specific friends... not so fine. I'm also ok with mechanics that need to be tended daily, but I'm not fine with needing to orient my schedule around a task in game. Daily sure, but I should get to pick when in the day I do it.Audiosmurf wrote:How hard is it to have a singular friend to cover for you? The hermit experience kind of sucks, I'm 99% that's by design, and I think it's part of the identity of the game. It's to encourage you to band together with people and share the load. Hermiting is a choice.
And I say this as someone who does warp his schedule to games, and has been doing it for a decade. Just because we're used to it doesn't mean it's a healthy thing.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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WowGain
- Posts: 1097
- Joined: Fri Mar 07, 2014 2:09 am
Re: Why is steel/animal husbandry/cheese the way it is?
Guys stop being so mean to Audiosmurf when you know he doesn't understand stuff like "having a life" >:(
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
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Clemins
- Posts: 434
- Joined: Sun Jul 14, 2013 5:33 am
- Location: Omicron Persei VIII
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Why is steel/animal husbandry/cheese the way it is?
I know reading comprehension mustn't be your strong suit, but I'm very clearly pro having-a-life. Having friends to play the game with allows for things like this.WowGain wrote:Guys stop being so mean to Audiosmurf when you know he doesn't understand stuff like "having a life" >:(
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Einlanser
- Posts: 50
- Joined: Mon Aug 09, 2010 8:38 am
Re: Why is steel/animal husbandry/cheese the way it is?
Purely for my own edification here, is it the consensus that botting these oddly fiddly mechanics is in line with the artistic vision of the game, but a slightly larger coal hopper would be ridiculous?
Edit: I ask because botting *feels* like cheating, even though I know most folks do it. Know what wouldn't feel like cheating and is something people can actually do in real life when solving problems? Bigger coal hopper.
Edit: I ask because botting *feels* like cheating, even though I know most folks do it. Know what wouldn't feel like cheating and is something people can actually do in real life when solving problems? Bigger coal hopper.
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MtPillow
- Posts: 22
- Joined: Mon Sep 19, 2022 6:26 pm
Re: Why is steel/animal husbandry/cheese the way it is?
Most folks don't actually bot. It's just that most long time players here have accepted the reality thatEinlanser wrote:Purely for my own edification here, is it the consensus that botting these oddly fiddly mechanics is in line with the artistic vision of the game, but a slightly larger coal hopper would be ridiculous?
Edit: I ask because botting *feels* like cheating, even though I know most folks do it. Know what wouldn't feel like cheating and is something people can actually do in real life when solving problems? Bigger coal hopper.
1) bots do exist
2) you won't get in trouble for using them
3) there are some features of HnH that incentivize botting
Heck, almost all the clients have some sort of scripting functionality built in...
Also, HnH is an unique game with very contradictory pulls. Unfortunately its charm also lies in it being such.
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Karede
- Posts: 773
- Joined: Mon Jun 03, 2013 6:10 am
Re: Why is steel/animal husbandry/cheese the way it is?
Timers shouldn't end in failure: steel progress resetting, silkworms dying, sapling dying on the table, generic gouda if you forget your cheese, and taking any break from the game resulting in permanent starvations damage/death of animals are all bad things
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Zampfeo
- Posts: 652
- Joined: Sun Apr 25, 2010 8:30 pm
- Location: USA
Re: Why is steel/animal husbandry/cheese the way it is?
Haven's mechanics weren't made with gameplay in mind. Any semblance of good gameplay is either a happy accident or the result of one of Snail's forum rants.






