In all seriousness, I would like to point out that when loftar added camera smoothing to the "bad" cam, I actually pointed out that it genuinely gave me motion sickness when trying it out, and he tuned down the smoothness factor without hesitation.
I have no clue how epilepsy attacks work, and how few/many flashing lights you need to trigger them, but if someone has actual knowledge on this, you should point out if the mushroom effects can actually do that.
I haven't really played much with the mushoom effects, since I always kept weather effects turned off in our client.
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Nightdawg
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Re: 'The Mind Liberated' visual effect is too obnoxious
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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jorb
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Re: 'The Mind Liberated' visual effect is too obnoxious
Will consider.
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-- Hieromonk Seraphim Rose
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loftar
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Re: 'The Mind Liberated' visual effect is too obnoxious
I never wanted to give the impression that I was dismissing it, but I personally do think the effect is fun (out of all the drug effects, it's the one I've been idly staring at the most just because I like it), and I don't like to think that kind of fun is not allowed.Sevenless wrote:But the devs dismissing this when it was brought up...
An "epilepsy mode" UI toggle is not something I wouldn't consider, but on the one hand, it feels a bit weird to have it just for one minor item in the whole game, and on the other hand I'm not sure how comfortable I am with advertising a feature that ostensibly makes the game "safe for epileptics" while I don't really have the requisite medical knowledge of what is safe or unsafe for epileptics. Enough people have brought it up that I'm starting to think it might be better than not having it, though. Will, indeed, consider.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Massa
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GamingRAM
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Re: 'The Mind Liberated' visual effect is too obnoxious
For cripes sake, even if you don't get epilespy from it sure as hell hurts your eyes with all the bright flashing.loftar wrote:I never wanted to give the impression that I was dismissing it, but I personally do think the effect is fun (out of all the drug effects, it's the one I've been idly staring at the most just because I like it), and I don't like to think that kind of fun is not allowed.Sevenless wrote:But the devs dismissing this when it was brought up...
An "epilepsy mode" UI toggle is not something I wouldn't consider, but on the one hand, it feels a bit weird to have it just for one minor item in the whole game, and on the other hand I'm not sure how comfortable I am with advertising a feature that ostensibly makes the game "safe for epileptics" while I don't really have the requisite medical knowledge of what is safe or unsafe for epileptics. Enough people have brought it up that I'm starting to think it might be better than not having it, though. Will, indeed, consider.
I finished the Mystic Credo recently and let me tell you, every time I had to get "Totally High on Liberty Caps", I locked my character indoors and alt tabbed for 20 minutes because the flashing is that damn annoying.
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
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Zentetsuken
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Asgaroth22
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Re: 'The Mind Liberated' visual effect is too obnoxious
Thanks for considering. A toggle, even for just this one minor effect, would be neat. Don't need to advertise it as anything other than an oft requested feature.loftar wrote:I never wanted to give the impression that I was dismissing it, but I personally do think the effect is fun (out of all the drug effects, it's the one I've been idly staring at the most just because I like it), and I don't like to think that kind of fun is not allowed.Sevenless wrote:But the devs dismissing this when it was brought up...
An "epilepsy mode" UI toggle is not something I wouldn't consider, but on the one hand, it feels a bit weird to have it just for one minor item in the whole game, and on the other hand I'm not sure how comfortable I am with advertising a feature that ostensibly makes the game "safe for epileptics" while I don't really have the requisite medical knowledge of what is safe or unsafe for epileptics. Enough people have brought it up that I'm starting to think it might be better than not having it, though. Will, indeed, consider.
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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Sevenless
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Re: 'The Mind Liberated' visual effect is too obnoxious
A little popup when it first gets consumed on a client saying "this effect causes flashes of light, would you like to toggle that off?" should be plenty (with the button also tucked in an options menu of course). If someone's photosensitive or epileptic they'll toggle it off.
I know it's not super jazzy with how the client normally communicates to the player, but it's a small concession that means a lot to some people.
I know it's not super jazzy with how the client normally communicates to the player, but it's a small concession that means a lot to some people.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Clemins
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vatas
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Sidetrack
There are at least couple other accessibility problems in Haven. Disclaimer up front, they should be far lower priority to address than game being able to cause physiological harm through photo-sensitivity.
I have two main examples at mind and I think both might had been about color blindness, or at least related by the fact that both involved some degree of visual impairment.
First was not being able to see herbs in the game world. Solution was to simply click them through minimap, since it has much less visual clutter.
Second is more serious, as while it didn't cause you real-life harm, it severely impairs ability to engage with one of the most major systems of the entire game: combat.
Without writing an entire essay about colorblindness, most common form is estimated to affect 8% of global male population.
Wikipedia doesn't explicitly say about it but I'm under the impression that the degree of red-green color blindness varies, some people only have problems when green and red are right next to each other, some people see both colors as yellow. Former would mean that you can use default combat UI perfectly fine, latter would mean you have three yellow corners and one blue corner.
I have two main examples at mind and I think both might had been about color blindness, or at least related by the fact that both involved some degree of visual impairment.
First was not being able to see herbs in the game world. Solution was to simply click them through minimap, since it has much less visual clutter.
Second is more serious, as while it didn't cause you real-life harm, it severely impairs ability to engage with one of the most major systems of the entire game: combat.
Without writing an entire essay about colorblindness, most common form is estimated to affect 8% of global male population.
Wikipedia doesn't explicitly say about it but I'm under the impression that the degree of red-green color blindness varies, some people only have problems when green and red are right next to each other, some people see both colors as yellow. Former would mean that you can use default combat UI perfectly fine, latter would mean you have three yellow corners and one blue corner.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)










