Game Development: Planting Roster

Announcements about major changes in Haven & Hearth.
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Fostik
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Re: Game Development: Planting Roster

Post by Fostik »

Cattle roaster opening well on ender.
Might be custom client issue
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Austinh15
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Re: Game Development: Planting Roster

Post by Austinh15 »

So, I planted Heartsease in these to see have much of an increased time it takes to grow, as I'm assuming the extended time is uniform across all garden crops. It looks to be around 1.5x the amount. So it took roughly a day and a half to grow in these mound beds. However, some of these produced anywhere from literally ONE heartsease, to like.. 6 or 8, I believe one instance was 4. This is a very rudimentary test but is it normal for the mound bed to say it's harvestable, have a ton of flowers displaying on it, and then give literally one flower? Seems silly to me. Might be that it's returns are based on time left in the harvest stage, similar to poppies. Jorb and Lofty, did you forget to mention something to the class?
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Pills
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Re: Game Development: Planting Roster

Post by Pills »

Solid patch tbh.

Since you're working on the make window, how about default client getting the softcap values too like this:
Image

Also cattle roster is fine, probably a custom client issue.

But it does have this on the sheep tab, weird line before branded:
Image
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Elizaberry
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Joined: Sun Feb 11, 2018 11:16 pm

Re: Game Development: Planting Roster

Post by Elizaberry »

Cattle roster showing branding is very cool, please make branding pass along to offspring.
ItsFunToLose
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Re: Game Development: Planting Roster

Post by ItsFunToLose »

Elizaberry wrote:Cattle roster showing branding is very cool, please make branding pass along to offspring.
Just like in real life.
I like to air dribble.
Elizaberry
Posts: 28
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Re: Game Development: Planting Roster

Post by Elizaberry »

ItsFunToLose wrote:
Elizaberry wrote:Cattle roster showing branding is very cool, please make branding pass along to offspring.
Just like in real life.
This is the portion you want to apply the real life babble to? What about not peeing or pooping despite eating mounds and mounds like an entire animal quantities worth of foods.
jk8pdw
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Re: Game Development: Planting Roster

Post by jk8pdw »

Can MoundBed still be used as a heat source?
ItsFunToLose
Posts: 264
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Re: Game Development: Planting Roster

Post by ItsFunToLose »

Elizaberry wrote:
ItsFunToLose wrote:
Elizaberry wrote:Cattle roster showing branding is very cool, please make branding pass along to offspring.
Just like in real life.
This is the portion you want to apply the real life babble to? What about not peeing or pooping despite eating mounds and mounds like an entire animal quantities worth of foods.
predictable and boring.
I like to air dribble.
lostnumber
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Joined: Sat Jan 15, 2011 11:11 pm

Re: Game Development: Planting Roster

Post by lostnumber »

Added recipe lookups
thank you so much! dreams come true
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GamingRAM
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Re: Game Development: Planting Roster

Post by GamingRAM »

Pills wrote: Since you're working on the make window, how about default client getting the softcap values too like this:
Image
I agree.
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