Cattle roaster opening well on ender.
Might be custom client issue
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Planting Roster
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Austinh15
- Posts: 317
- Joined: Fri Sep 17, 2010 10:45 pm
Re: Game Development: Planting Roster
So, I planted Heartsease in these to see have much of an increased time it takes to grow, as I'm assuming the extended time is uniform across all garden crops. It looks to be around 1.5x the amount. So it took roughly a day and a half to grow in these mound beds. However, some of these produced anywhere from literally ONE heartsease, to like.. 6 or 8, I believe one instance was 4. This is a very rudimentary test but is it normal for the mound bed to say it's harvestable, have a ton of flowers displaying on it, and then give literally one flower? Seems silly to me. Might be that it's returns are based on time left in the harvest stage, similar to poppies. Jorb and Lofty, did you forget to mention something to the class?
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Pills
- Posts: 667
- Joined: Thu Apr 04, 2019 1:21 am
Re: Game Development: Planting Roster
Solid patch tbh.
Since you're working on the make window, how about default client getting the softcap values too like this:

Also cattle roster is fine, probably a custom client issue.
But it does have this on the sheep tab, weird line before branded:

Since you're working on the make window, how about default client getting the softcap values too like this:

Also cattle roster is fine, probably a custom client issue.
But it does have this on the sheep tab, weird line before branded:

jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.
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Elizaberry
- Posts: 28
- Joined: Sun Feb 11, 2018 11:16 pm
Re: Game Development: Planting Roster
Cattle roster showing branding is very cool, please make branding pass along to offspring.
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ItsFunToLose
- Posts: 264
- Joined: Thu Jan 20, 2011 10:18 pm
Re: Game Development: Planting Roster
Just like in real life.Elizaberry wrote:Cattle roster showing branding is very cool, please make branding pass along to offspring.
I like to air dribble.
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Elizaberry
- Posts: 28
- Joined: Sun Feb 11, 2018 11:16 pm
Re: Game Development: Planting Roster
This is the portion you want to apply the real life babble to? What about not peeing or pooping despite eating mounds and mounds like an entire animal quantities worth of foods.ItsFunToLose wrote:Just like in real life.Elizaberry wrote:Cattle roster showing branding is very cool, please make branding pass along to offspring.
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jk8pdw
- Posts: 1
- Joined: Mon Aug 31, 2015 4:01 pm
Re: Game Development: Planting Roster
Can MoundBed still be used as a heat source?
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ItsFunToLose
- Posts: 264
- Joined: Thu Jan 20, 2011 10:18 pm
Re: Game Development: Planting Roster
predictable and boring.Elizaberry wrote:This is the portion you want to apply the real life babble to? What about not peeing or pooping despite eating mounds and mounds like an entire animal quantities worth of foods.ItsFunToLose wrote:Just like in real life.Elizaberry wrote:Cattle roster showing branding is very cool, please make branding pass along to offspring.
I like to air dribble.
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lostnumber
- Posts: 6
- Joined: Sat Jan 15, 2011 11:11 pm
Re: Game Development: Planting Roster
thank you so much! dreams come trueAdded recipe lookups
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GamingRAM
- Posts: 609
- Joined: Fri Jul 12, 2013 9:47 pm
Re: Game Development: Planting Roster
I agree.Pills wrote: Since you're working on the make window, how about default client getting the softcap values too like this:
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World 12: Quit at some point.
World 11: Community Fair Worker
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World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean