Game Development: Merry Hives

Announcements about major changes in Haven & Hearth.
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vatas
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Re: Game Development: Merry Hives

Post by vatas »

Jorb really did his beest.
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Stoneface
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Re: Game Development: Merry Hives

Post by Stoneface »

Get out Vatas :lol:
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The_Blode
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Re: Game Development: Merry Hives

Post by The_Blode »

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It's a lovely day, isn't it? I believe it is a lovely day
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rhzk
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Re: Game Development: Merry Hives

Post by rhzk »

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pbbllt
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Joined: Fri Feb 01, 2019 7:01 pm

Re: Game Development: Merry Hives

Post by pbbllt »

Great update, absolutely love the new wings and dungeon.

Nice work with the mini-puzzle mechanic in the dungeons, definitely refreshing.

Also, there's a bit too many propolis in the reward chests? 3 dungeons were able to fill cupboard halfway. This may make it a bit useless when used as trading commodity. Definitely would like to see that on beaver dung needles :P
loleznub
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Re: Game Development: Merry Hives

Post by loleznub »

why gold 365 sub not get all the hats :evil:
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lordgrunt
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Re: Game Development: Merry Hives

Post by lordgrunt »

those are from this patch, right? can it be used to cook anything good?
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Sephiron
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Re: Game Development: Merry Hives

Post by Sephiron »

loleznub wrote:why gold 365 sub not get all the hats :evil:
Really? I got all 3 with monthly gold
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Nightdawg
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Joined: Fri Feb 28, 2020 12:31 am

Re: Game Development: Merry Hives

Post by Nightdawg »

Unfortunately will aim for I'm afraid
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
ThorleifCleaver
Posts: 89
Joined: Sun Mar 22, 2020 10:01 pm

Re: Game Development: Merry Hives

Post by ThorleifCleaver »

I have a minor criticism of the loot items propolis and royal jelly. I appreciate that both can be used as a spice and a food, respectively, but I also feel that the primary function of both is a bit underwhelming. Specifically, the ability to increase a single skep's production of wax/larvae is practically meaningless, since a player who wants to increase production simply builds more skeps. I also appreciate that this comes with a small quality boost, but the stated +1 is not really worth much.

Why not let each, in addition to the stated benefits, also offer a small chance for the skep in question to produce a piece of beebread? That would actually give an incentive to keep the modified skep in use permanently, whereas now the skep will inevitably be retired when quality demands. Make the beebread chance small but reliable, 20%, maybe, so that for every full wax harvest it spits out a random piece of random quality beebread.

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