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vatas
- Posts: 5252
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Merry Hives
Jorb really did his beest.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Stoneface
- Posts: 290
- Joined: Sat Sep 04, 2010 1:28 pm
Re: Game Development: Merry Hives
Get out Vatas 
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The_Blode
- Posts: 597
- Joined: Sat Oct 08, 2011 7:51 am
- Location: Location: Location
Re: Game Development: Merry Hives

It's a lovely day, isn't it? I believe it is a lovely day
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pbbllt
- Posts: 83
- Joined: Fri Feb 01, 2019 7:01 pm
Re: Game Development: Merry Hives
Great update, absolutely love the new wings and dungeon.
Nice work with the mini-puzzle mechanic in the dungeons, definitely refreshing.
Also, there's a bit too many propolis in the reward chests? 3 dungeons were able to fill cupboard halfway. This may make it a bit useless when used as trading commodity. Definitely would like to see that on beaver dung needles
Nice work with the mini-puzzle mechanic in the dungeons, definitely refreshing.
Also, there's a bit too many propolis in the reward chests? 3 dungeons were able to fill cupboard halfway. This may make it a bit useless when used as trading commodity. Definitely would like to see that on beaver dung needles
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loleznub
- Posts: 751
- Joined: Sat Sep 14, 2013 4:26 am
Re: Game Development: Merry Hives
why gold 365 sub not get all the hats 
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lordgrunt
- Posts: 445
- Joined: Sat Nov 05, 2011 11:49 pm
Re: Game Development: Merry Hives
those are from this patch, right? can it be used to cook anything good?

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Sephiron
- Posts: 501
- Joined: Mon Nov 22, 2010 2:13 am
Re: Game Development: Merry Hives
Really? I got all 3 with monthly goldloleznub wrote:why gold 365 sub not get all the hats





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Nightdawg
- Posts: 2632
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Merry Hives
Unfortunately will aim for I'm afraid
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
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ThorleifCleaver
- Posts: 89
- Joined: Sun Mar 22, 2020 10:01 pm
Re: Game Development: Merry Hives
I have a minor criticism of the loot items propolis and royal jelly. I appreciate that both can be used as a spice and a food, respectively, but I also feel that the primary function of both is a bit underwhelming. Specifically, the ability to increase a single skep's production of wax/larvae is practically meaningless, since a player who wants to increase production simply builds more skeps. I also appreciate that this comes with a small quality boost, but the stated +1 is not really worth much.
Why not let each, in addition to the stated benefits, also offer a small chance for the skep in question to produce a piece of beebread? That would actually give an incentive to keep the modified skep in use permanently, whereas now the skep will inevitably be retired when quality demands. Make the beebread chance small but reliable, 20%, maybe, so that for every full wax harvest it spits out a random piece of random quality beebread.
Why not let each, in addition to the stated benefits, also offer a small chance for the skep in question to produce a piece of beebread? That would actually give an incentive to keep the modified skep in use permanently, whereas now the skep will inevitably be retired when quality demands. Make the beebread chance small but reliable, 20%, maybe, so that for every full wax harvest it spits out a random piece of random quality beebread.
