Game Development: Pocket Bundle

Announcements about major changes in Haven & Hearth.
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boshaw
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Re: Game Development: Pocket Bundle

Post by boshaw »

Stairs / House doors block the creation of the new barter areas?
Cellar door doesn't though, Cellar stair does.
seems like a bit of a downgrade in those cases since there's now some space that can't be assigned compared to a pole.
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Audiosmurf
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Re: Game Development: Pocket Bundle

Post by Audiosmurf »

Zentetsuken wrote:snip
Pretty funny, for once :)
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delsus
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Re: Game Development: Pocket Bundle

Post by delsus »

I gilded two pockets into one item, the extra inventory space is now gone. Is that intended behavior?
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loftar
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Re: Game Development: Pocket Bundle

Post by loftar »

delsus wrote:I gilded two pockets into one item, the extra inventory space is now gone. Is that intended behavior?
Doesn't sound like it, but also can't reproduce. Are you sure you are interpreting the results correctly?
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lordgrunt
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Re: Game Development: Pocket Bundle

Post by lordgrunt »

wait, you actually have to use up gilding slot on gear piece for a pocket?
Edhardt
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Re: Game Development: Pocket Bundle

Post by Edhardt »

delsus wrote:I gilded two pockets into one item, the extra inventory space is now gone. Is that intended behavior?
One, two or three various pockets on same item added only one colunm. Maybe incorrect work?

*Hint write - "inventory space+2"
Last edited by Edhardt on Wed Jan 18, 2023 12:13 am, edited 1 time in total.
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delsus
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Re: Game Development: Pocket Bundle

Post by delsus »

I have a crown gilded with two pockets, and a merchant's robe gilded with one pocket. It seems the extra inventory space is not added anymore.
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_Scipio
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Re: Game Development: Pocket Bundle

Post by _Scipio »

Maybe have pockets scale off of quality?
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loftar
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Re: Game Development: Pocket Bundle

Post by loftar »

Edhardt wrote:One, two or three various pockets on same item added only one colunm. Maybe incorrect work?
You are probably using a client that hasn't merged the inventory masking patch to display the partial rows/columns properly. Perhaps that's the issue for the other people reporting problems as well.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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bumfrog
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Re: Game Development: Pocket Bundle

Post by bumfrog »

jorb wrote:
  • If you play the chord Ctrl-Shift-RMB on a barrel containing some substance, you will attempt to draw as much as possible of the substance from the barrel, rather than the normal single unit Shift-RMB would give you. Would be really cool if these chords were documented somewhere in a tooltip, or w/e.
This is actually great, it’s been annoying me having to take seeds out of barrels one stack at a time when replanting. Glad barrels have been brought up to ctrlshiftrclick times like every other container!


Bundles seem clunky, why not just let (certain small) items be stackable? Surprised the bundle of branches wasn’t given a different name, considering

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