Stairs / House doors block the creation of the new barter areas?
Cellar door doesn't though, Cellar stair does.
seems like a bit of a downgrade in those cases since there's now some space that can't be assigned compared to a pole.
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Audiosmurf
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Re: Game Development: Pocket Bundle
Pretty funny, for onceZentetsuken wrote:snip
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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delsus
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Re: Game Development: Pocket Bundle
I gilded two pockets into one item, the extra inventory space is now gone. Is that intended behavior?
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loftar
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Re: Game Development: Pocket Bundle
Doesn't sound like it, but also can't reproduce. Are you sure you are interpreting the results correctly?delsus wrote:I gilded two pockets into one item, the extra inventory space is now gone. Is that intended behavior?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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lordgrunt
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Re: Game Development: Pocket Bundle
wait, you actually have to use up gilding slot on gear piece for a pocket?
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Edhardt
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Re: Game Development: Pocket Bundle
One, two or three various pockets on same item added only one colunm. Maybe incorrect work?delsus wrote:I gilded two pockets into one item, the extra inventory space is now gone. Is that intended behavior?
*Hint write - "inventory space+2"
Last edited by Edhardt on Wed Jan 18, 2023 12:13 am, edited 1 time in total.
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delsus
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Re: Game Development: Pocket Bundle
I have a crown gilded with two pockets, and a merchant's robe gilded with one pocket. It seems the extra inventory space is not added anymore.
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_Scipio
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Re: Game Development: Pocket Bundle
Maybe have pockets scale off of quality?
mizdirector89 wrote: No, their version of 'interrogating' was just saying 'speak up, you better talk' over and over while they killed our characters.
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loftar
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Re: Game Development: Pocket Bundle
You are probably using a client that hasn't merged the inventory masking patch to display the partial rows/columns properly. Perhaps that's the issue for the other people reporting problems as well.Edhardt wrote:One, two or three various pockets on same item added only one colunm. Maybe incorrect work?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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bumfrog
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Re: Game Development: Pocket Bundle
This is actually great, it’s been annoying me having to take seeds out of barrels one stack at a time when replanting. Glad barrels have been brought up to ctrlshiftrclick times like every other container!jorb wrote:
- If you play the chord Ctrl-Shift-RMB on a barrel containing some substance, you will attempt to draw as much as possible of the substance from the barrel, rather than the normal single unit Shift-RMB would give you. Would be really cool if these chords were documented somewhere in a tooltip, or w/e.
Bundles seem clunky, why not just let (certain small) items be stackable? Surprised the bundle of branches wasn’t given a different name, considering