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NeoBasilisk
- Posts: 579
- Joined: Thu Jun 06, 2013 12:48 am
Re: Game Development: Pocket Bundle
how do you make pockets
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Pocket Bundle
Patch of the year?? 
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Game Development: Pocket Bundle
you should make it so the pocket gildings scale by quality like all the other gildings. i want my inventory too big for my screen to handle jorbo
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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Vigilance
- Posts: 3561
- Joined: Fri May 21, 2010 9:30 pm
- Location: fog of irrelevancy
Re: Game Development: Pocket Bundle
huge agree with this with no irony, kind of dead on arrival to me otherwiseChildhoodObesity wrote:you should make it so the pocket gildings scale by quality like all the other gildings. i want my inventory too big for my screen to handle jorbo

"Tosak gets the guys undressed faster than their girlfriends can." -NaoWhut
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ctopolon4
- Posts: 746
- Joined: Sun Jun 03, 2018 2:28 pm
- Location: mom's basement
Re: Game Development: Pocket Bundle
let us gild armor with pockets...
imho +5+10 stat or 10-20armor is better than +1 slot, and +10% gildChance dont worth spended resources...
i'll prefer 200armor 40MC\Surv set instead +8inv set (whenever you have +16 slots from ver+sub, +16 slots from saddle bag, +16 slots from nomad and 32 slots from travelerSacks in belt)
and who needs inventory size when you can pack whole mammoth in your pockets via bundles...
imho +5+10 stat or 10-20armor is better than +1 slot, and +10% gildChance dont worth spended resources...
i'll prefer 200armor 40MC\Surv set instead +8inv set (whenever you have +16 slots from ver+sub, +16 slots from saddle bag, +16 slots from nomad and 32 slots from travelerSacks in belt)
and who needs inventory size when you can pack whole mammoth in your pockets via bundles...
STASON#7865
https://discord.gg/8caX3qH
https://discord.gg/8caX3qH
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displaced
- Posts: 124
- Joined: Wed Feb 12, 2014 12:09 am
Re: Game Development: Pocket Bundle
Holdup.jorb wrote: Key Fixes
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- Reworked equipped container items slightly (Wicker Pickers, Belts, Creels). They can now be picked up and held on the cursor while containing things, and can also be dropped to the ground and placed in non-player inventories. The only restrictions placed upon them is that they cannot be opened while not equipped, and that they cannot be placed in player inventories.
I can now unequip belts but not open then while not equipped. Check.
Same with creels. Okay.
Wicker pickers still can be opened when placed in a cupboard (THANK GOD).
So. for flowers, a wicker picker is now obsolete. 3 bundles of netties hold more as 1 wicker picker but can be placed in players inventories.
If other items get their bundle too like mushrooms or strings, you can effectively remove the wicker picker.
On the other hand I don't see the harm in being able to open a creel while in a container. You can do it for quivers and pickers. It would not make a huge difference tbh.
Good thing is now you can actually haul tons of fish around either way, though the constant equipping and unequpping will be annoying.
I guess, custom clients can help with that.
Maybe you could add a max inventory slots per item limit to make gildings scale with Q. Even if new scale is like q101 +2, q201 +3.
What happens if you have an item that gives a column with 6 rows and you only got 4 rows because you are not validated new sprucecap?
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vatas
- Posts: 5251
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Pocket Bundle
Considering Paradox Interactive does the same thing, maybe it's a Swedish tradition at this point?ctopolon4 wrote:fully tested / well prepared patch as usual =)
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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gravesmerch
- Posts: 518
- Joined: Thu Sep 08, 2022 6:13 pm
Re: Game Development: Pocket Bundle
force farming with sacks is spamming messages:


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pbbllt
- Posts: 83
- Joined: Fri Feb 01, 2019 7:01 pm
Re: Game Development: Pocket Bundle
New year new Seatribe.
Good update, definitely worth the wait.
Btw, is the wine bug fixed?
Good update, definitely worth the wait.
Btw, is the wine bug fixed?
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lordgrunt
- Posts: 445
- Joined: Sat Nov 05, 2011 11:49 pm
Re: Game Development: Pocket Bundle
there seem to be several types of pockets. for what reason exactly? can you gild 2 different pockets on 1 gear piece?
edit: nvm, you can and it works np, got +2 space from bat cape. and this.

edit: nvm, you can and it works np, got +2 space from bat cape. and this.