Game Development: Pocket Bundle

Announcements about major changes in Haven & Hearth.
NeoBasilisk
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Re: Game Development: Pocket Bundle

Post by NeoBasilisk »

how do you make pockets
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jordancoles
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Re: Game Development: Pocket Bundle

Post by jordancoles »

Patch of the year?? :o
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ChildhoodObesity
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Re: Game Development: Pocket Bundle

Post by ChildhoodObesity »

you should make it so the pocket gildings scale by quality like all the other gildings. i want my inventory too big for my screen to handle jorbo
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Vigilance
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Re: Game Development: Pocket Bundle

Post by Vigilance »

ChildhoodObesity wrote:you should make it so the pocket gildings scale by quality like all the other gildings. i want my inventory too big for my screen to handle jorbo
huge agree with this with no irony, kind of dead on arrival to me otherwise
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ctopolon4
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Re: Game Development: Pocket Bundle

Post by ctopolon4 »

let us gild armor with pockets...
imho +5+10 stat or 10-20armor is better than +1 slot, and +10% gildChance dont worth spended resources...
i'll prefer 200armor 40MC\Surv set instead +8inv set (whenever you have +16 slots from ver+sub, +16 slots from saddle bag, +16 slots from nomad and 32 slots from travelerSacks in belt)
and who needs inventory size when you can pack whole mammoth in your pockets via bundles...
displaced
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Re: Game Development: Pocket Bundle

Post by displaced »

jorb wrote: Key Fixes
-----------------------
  • Reworked equipped container items slightly (Wicker Pickers, Belts, Creels). They can now be picked up and held on the cursor while containing things, and can also be dropped to the ground and placed in non-player inventories. The only restrictions placed upon them is that they cannot be opened while not equipped, and that they cannot be placed in player inventories.
Holdup.
I can now unequip belts but not open then while not equipped. Check.
Same with creels. Okay.
Wicker pickers still can be opened when placed in a cupboard (THANK GOD).

So. for flowers, a wicker picker is now obsolete. 3 bundles of netties hold more as 1 wicker picker but can be placed in players inventories.
If other items get their bundle too like mushrooms or strings, you can effectively remove the wicker picker.

On the other hand I don't see the harm in being able to open a creel while in a container. You can do it for quivers and pickers. It would not make a huge difference tbh.
Good thing is now you can actually haul tons of fish around either way, though the constant equipping and unequpping will be annoying.
I guess, custom clients can help with that.

Maybe you could add a max inventory slots per item limit to make gildings scale with Q. Even if new scale is like q101 +2, q201 +3.

What happens if you have an item that gives a column with 6 rows and you only got 4 rows because you are not validated new sprucecap?
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vatas
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Re: Game Development: Pocket Bundle

Post by vatas »

ctopolon4 wrote:fully tested / well prepared patch as usual =)
Considering Paradox Interactive does the same thing, maybe it's a Swedish tradition at this point?
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gravesmerch
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Re: Game Development: Pocket Bundle

Post by gravesmerch »

force farming with sacks is spamming messages:
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pbbllt
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Re: Game Development: Pocket Bundle

Post by pbbllt »

New year new Seatribe.

Good update, definitely worth the wait.

Btw, is the wine bug fixed?
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lordgrunt
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Re: Game Development: Pocket Bundle

Post by lordgrunt »

there seem to be several types of pockets. for what reason exactly? can you gild 2 different pockets on 1 gear piece?
edit: nvm, you can and it works np, got +2 space from bat cape. and this.
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