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_RU_ZVP
- Posts: 14
- Joined: Fri May 04, 2012 2:56 pm
Re: Game Development: Stack of Stacks
ants and fish fillet are not stackable anymore?
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sentymental
- Posts: 32
- Joined: Fri Mar 11, 2016 11:57 pm
Re: Game Development: Stack of Stacks
Hey,
stacks don't work with fish's meat, Swan is also bugged
stacks don't work with fish's meat, Swan is also bugged
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Clemins
- Posts: 434
- Joined: Sun Jul 14, 2013 5:33 am
- Location: Omicron Persei VIII
Re: Game Development: Stack of Stacks
Hell yeah, default client drink key memes can now be put to rest!jorb wrote:Added a "Drink" action, as it has been repeatedly requested. (Adventure->Drink). This drink action simply invokes the normal auto-drinking behavior of drinking from any hotkeyed vessel, which may be less than what you expect from a perfect drink action, but it was easy enough to implement. Feel entirely free to suggest changes.
I've been told it needs work, well, one step closer to good drink key I suppose
How about adding a step "Bind the Drink key action to your hotbar" to the new charecter Kuksa quest, I know that sounds kinda like bloat, but I have a feeling the majority of people who are new/return 1 week every year might need the guidance.
Last edited by Clemins on Wed Mar 08, 2023 12:39 am, edited 2 times in total.
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Dondy
- Posts: 505
- Joined: Fri Jun 05, 2009 12:20 am
Re: Game Development: Stack of Stacks
Making feather trinkets is interesting.
I went to a stockpile of crafting stone and chose six stone but got instead two stacks of three. I got the fibre as usual, and then opened a stockpile of feathers and pressed craft all. The process stopped three times because it didn't draw automatically from the stacks of stone. When ever the stack reverted to being a single stone it stopped the process and it didn't keep going when it with the second stack when it processed the first loose stone.
I went to a stockpile of crafting stone and chose six stone but got instead two stacks of three. I got the fibre as usual, and then opened a stockpile of feathers and pressed craft all. The process stopped three times because it didn't draw automatically from the stacks of stone. When ever the stack reverted to being a single stone it stopped the process and it didn't keep going when it with the second stack when it processed the first loose stone.
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Stack of Stacks
Dondy wrote:Making feather trinkets is interesting.
I went to a stockpile of crafting stone and chose six stone but got instead two stacks of three. I got the fibre as usual, and then opened a stockpile of feathers and pressed craft all. The process stopped three times because it didn't draw automatically from the stacks of stone. When ever the stack reverted to being a single stone it stopped the process and it didn't keep going when it with the second stack when it processed the first loose stone.
eheheheAudiosmurf wrote:Wtf neat? I wonder what this will break
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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Dondy
- Posts: 505
- Joined: Fri Jun 05, 2009 12:20 am
Re: Game Development: Stack of Stacks
I like the changes to the adventure menu a lot. Giving them a blue background makes it much easier to which command is which.
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ThorleifCleaver
- Posts: 89
- Joined: Sun Mar 22, 2020 10:01 pm
Re: Game Development: Stack of Stacks
Why shift-ctrl, specifically? Wouldn't alt make more sense, considering the layout of most keyboards and the nature of the human hand? Chording shift-ctrl is awkward; chording shift-alt is natural.
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Inventor_Ladislaus
- Posts: 1
- Joined: Thu Jul 29, 2021 10:25 pm
Re: Game Development: Stack of Stacks
I got a unit of stone and the client crashed
Gives this error every time you try to launch a character
Code: Select all
2023.03.07.de4ba9d3
Windows 8.1 6.3 x64, 1.8.0_51 amd64
Intel (Intel(R) HD Graphics 620) - 4.4.0 - Build 27.20.100.8729
java.lang.NoSuchMethodError: haven.res.ui.tt.defn.DefName.getname(Lhaven/ItemInfo$Owner;)Ljava/lang/String;
at haven.res.ui.tt.stackn.StackName.build(stackn.cjava:11)
at haven.ItemInfo.buildinfo(ItemInfo.java:539)
at haven.GItem.info(GItem.java:308)
at haven.GItem.dropItMaybe(GItem.java:468)
at haven.GItem.spr(GItem.java:236)
at haven.GItem.tick(GItem.java:268)
at haven.Widget.tick(Widget.java:833)
at haven.Widget.tick(Widget.java:833)
at haven.Widget.tick(Widget.java:833)
at haven.GameUI.tick(GameUI.java:1430)
at haven.Widget.tick(Widget.java:833)
at haven.RootWidget.tick(RootWidget.java:98)
at haven.UI.tick(UI.java:235)
at haven.HavenPanel.run(HavenPanel.java:762)
at java.lang.Thread.run(Unknown Source)
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APXEOLOG
- Posts: 1300
- Joined: Fri Apr 23, 2010 7:58 am
- Location: Somewhere on Earth
Re: Game Development: Stack of Stacks
Use default client, it seems like your custom client is not updatedInventor_Ladislaus wrote:I got a unit of stone and the client crashes
Gives this error every time you try to launch a character
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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Zentetsuken
- Posts: 2127
- Joined: Sun Jun 20, 2010 4:07 pm
- Location: Flavor Town
Re: Game Development: Stack of Stacks
mmmmmmmm yes

client errors and crashes, servers crashes, tiny useless stack sizes, can't make stockpiles with stacks, crafting doesn't draw from stacks, mass picked up items randomly stop stacking
on the 2nd iteration of a new implementation
with 80 days of development time
all found/happening within 20 minutes of the update rolling out
this is where the real entertainment is, no need to even log in

client errors and crashes, servers crashes, tiny useless stack sizes, can't make stockpiles with stacks, crafting doesn't draw from stacks, mass picked up items randomly stop stacking
on the 2nd iteration of a new implementation
with 80 days of development time
all found/happening within 20 minutes of the update rolling out
this is where the real entertainment is, no need to even log in







