Game Development: Stack of Stacks

Announcements about major changes in Haven & Hearth.
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_RU_ZVP
Posts: 14
Joined: Fri May 04, 2012 2:56 pm

Re: Game Development: Stack of Stacks

Post by _RU_ZVP »

ants and fish fillet are not stackable anymore?
sentymental
Posts: 32
Joined: Fri Mar 11, 2016 11:57 pm

Re: Game Development: Stack of Stacks

Post by sentymental »

Hey,

stacks don't work with fish's meat, Swan is also bugged :)
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Clemins
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Re: Game Development: Stack of Stacks

Post by Clemins »

jorb wrote:Added a "Drink" action, as it has been repeatedly requested. (Adventure->Drink). This drink action simply invokes the normal auto-drinking behavior of drinking from any hotkeyed vessel, which may be less than what you expect from a perfect drink action, but it was easy enough to implement. Feel entirely free to suggest changes.
Hell yeah, default client drink key memes can now be put to rest!
I've been told it needs work, well, one step closer to good drink key I suppose

How about adding a step "Bind the Drink key action to your hotbar" to the new charecter Kuksa quest, I know that sounds kinda like bloat, but I have a feeling the majority of people who are new/return 1 week every year might need the guidance.
Last edited by Clemins on Wed Mar 08, 2023 12:39 am, edited 2 times in total.
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Dondy
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Re: Game Development: Stack of Stacks

Post by Dondy »

Making feather trinkets is interesting.

I went to a stockpile of crafting stone and chose six stone but got instead two stacks of three. I got the fibre as usual, and then opened a stockpile of feathers and pressed craft all. The process stopped three times because it didn't draw automatically from the stacks of stone. When ever the stack reverted to being a single stone it stopped the process and it didn't keep going when it with the second stack when it processed the first loose stone.
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Audiosmurf
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Re: Game Development: Stack of Stacks

Post by Audiosmurf »

Dondy wrote:Making feather trinkets is interesting.

I went to a stockpile of crafting stone and chose six stone but got instead two stacks of three. I got the fibre as usual, and then opened a stockpile of feathers and pressed craft all. The process stopped three times because it didn't draw automatically from the stacks of stone. When ever the stack reverted to being a single stone it stopped the process and it didn't keep going when it with the second stack when it processed the first loose stone.
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Dondy
Posts: 505
Joined: Fri Jun 05, 2009 12:20 am

Re: Game Development: Stack of Stacks

Post by Dondy »

I like the changes to the adventure menu a lot. Giving them a blue background makes it much easier to which command is which.
ThorleifCleaver
Posts: 89
Joined: Sun Mar 22, 2020 10:01 pm

Re: Game Development: Stack of Stacks

Post by ThorleifCleaver »

Why shift-ctrl, specifically? Wouldn't alt make more sense, considering the layout of most keyboards and the nature of the human hand? Chording shift-ctrl is awkward; chording shift-alt is natural.
Inventor_Ladislaus
Posts: 1
Joined: Thu Jul 29, 2021 10:25 pm

Re: Game Development: Stack of Stacks

Post by Inventor_Ladislaus »

I got a unit of stone and the client crashed

Code: Select all

2023.03.07.de4ba9d3
Windows 8.1 6.3 x64, 1.8.0_51 amd64
Intel (Intel(R) HD Graphics 620) - 4.4.0 - Build 27.20.100.8729

java.lang.NoSuchMethodError: haven.res.ui.tt.defn.DefName.getname(Lhaven/ItemInfo$Owner;)Ljava/lang/String;
	at haven.res.ui.tt.stackn.StackName.build(stackn.cjava:11)
	at haven.ItemInfo.buildinfo(ItemInfo.java:539)
	at haven.GItem.info(GItem.java:308)
	at haven.GItem.dropItMaybe(GItem.java:468)
	at haven.GItem.spr(GItem.java:236)
	at haven.GItem.tick(GItem.java:268)
	at haven.Widget.tick(Widget.java:833)
	at haven.Widget.tick(Widget.java:833)
	at haven.Widget.tick(Widget.java:833)
	at haven.GameUI.tick(GameUI.java:1430)
	at haven.Widget.tick(Widget.java:833)
	at haven.RootWidget.tick(RootWidget.java:98)
	at haven.UI.tick(UI.java:235)
	at haven.HavenPanel.run(HavenPanel.java:762)
	at java.lang.Thread.run(Unknown Source)
Gives this error every time you try to launch a character
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APXEOLOG
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Re: Game Development: Stack of Stacks

Post by APXEOLOG »

Inventor_Ladislaus wrote:I got a unit of stone and the client crashes
Gives this error every time you try to launch a character
Use default client, it seems like your custom client is not updated
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Zentetsuken
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Re: Game Development: Stack of Stacks

Post by Zentetsuken »

mmmmmmmm yes

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client errors and crashes, servers crashes, tiny useless stack sizes, can't make stockpiles with stacks, crafting doesn't draw from stacks, mass picked up items randomly stop stacking

on the 2nd iteration of a new implementation

with 80 days of development time

all found/happening within 20 minutes of the update rolling out



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