jinxed itloftar wrote:I'd also like to state that, purely codewise, this update is larger than some wipes
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bumfrog
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Re: Game Development: Stack of Stacks
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Baba_Ji
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Re: Game Development: Stack of Stacks
mass-pulling from a fish stockpile of 2x tile sized fish does not result in all of them being automatically bundled in your inventory.
Also we should be able to make a stockpile from the stack itself, being forced to go inside the stack first to select an item and then creating a stockpile is an annoying extra step.
Also no clue why you recently changed ctrl and shift functionality for fine placement and rotation, this introduces problems you know?
Also we should be able to make a stockpile from the stack itself, being forced to go inside the stack first to select an item and then creating a stockpile is an annoying extra step.
Also no clue why you recently changed ctrl and shift functionality for fine placement and rotation, this introduces problems you know?
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APXEOLOG
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Re: Game Development: Stack of Stacks
Well, at least you get this for free. With the modern games you are required to pay for early access to have this experienceZentetsuken wrote:this is where the real entertainment is, no need to even log in
W10 Meme Plot | W9 Mantis Garden | W8 Core | W7 Ofir | W6 the City of Dis | W5 Vitterstad | W4 A.D. | W3 Mirniy
jorb wrote:All your characters will be deleted, and I will level every village any one of them were ever members of.
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abt79
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Re: Game Development: Stack of Stacks
Hold on, if I’m understanding correctly this is kind of unique. Does this imply the possibility of adding mouseover support to other item submenus, and therefore removal of the dreaded Flower-Menus?jorb wrote: The local inventory of a stack is available on mouseover. You can pick items, mousewheel them out, &c&c.
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Audiosmurf
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Re: Game Development: Stack of Stacks
no bollock bundle big bissed bopportunity
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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boshaw
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Re: Game Development: Stack of Stacks
Seems like certain meats no longer can stack? Before the update I had bundles of Swan and Bee meat. I took them out of their old bundles and now it appears you can't stack these meat types compared to some of the others that still do work.
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loftar
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Re: Game Development: Stack of Stacks
Right, I forgot to fix the missing raw meats stacks when the server was down. I'll wait a bit and see if something else turns up before restarting again.Audiosmurf wrote:no bollock bundle big bissed bopportunity
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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r0ck4ev3r
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Re: Game Development: Stack of Stacks
Hell ya, Keep up the good work.
Alrighty, time to boot that vanilla client and log bugs.
Alrighty, time to boot that vanilla client and log bugs.
"Don't just have an idea- have all of them." ~ Niv-Mizzet
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Audiosmurf
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Re: Game Development: Stack of Stacks
loftar wrote:Right, I forgot to fix the missing raw meats stacks when the server was down. I'll wait a bit and see if something else turns up before restarting again.Audiosmurf wrote:no bollock bundle big bissed bopportunity

jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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leeharvy
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Re: Game Development: Stack of Stacks
How is this better?
Is there a was to turn off this auto stacking?, i dont want an inventory that wont drop into ground piles. and auto piles dont show qual levels..... how is this the answer?
Is there a was to turn off this auto stacking?, i dont want an inventory that wont drop into ground piles. and auto piles dont show qual levels..... how is this the answer?