Game Development: Stack of Stacks

Announcements about major changes in Haven & Hearth.
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bumfrog
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Re: Game Development: Stack of Stacks

Post by bumfrog »

loftar wrote:I'd also like to state that, purely codewise, this update is larger than some wipes
jinxed it
Baba_Ji
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Re: Game Development: Stack of Stacks

Post by Baba_Ji »

mass-pulling from a fish stockpile of 2x tile sized fish does not result in all of them being automatically bundled in your inventory.

Also we should be able to make a stockpile from the stack itself, being forced to go inside the stack first to select an item and then creating a stockpile is an annoying extra step.

Also no clue why you recently changed ctrl and shift functionality for fine placement and rotation, this introduces problems you know?
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APXEOLOG
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Re: Game Development: Stack of Stacks

Post by APXEOLOG »

Zentetsuken wrote:this is where the real entertainment is, no need to even log in
Well, at least you get this for free. With the modern games you are required to pay for early access to have this experience
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abt79
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Re: Game Development: Stack of Stacks

Post by abt79 »

jorb wrote: The local inventory of a stack is available on mouseover. You can pick items, mousewheel them out, &c&c.
Hold on, if I’m understanding correctly this is kind of unique. Does this imply the possibility of adding mouseover support to other item submenus, and therefore removal of the dreaded Flower-Menus?
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Audiosmurf
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Re: Game Development: Stack of Stacks

Post by Audiosmurf »

no bollock bundle big bissed bopportunity
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boshaw
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Re: Game Development: Stack of Stacks

Post by boshaw »

Seems like certain meats no longer can stack? Before the update I had bundles of Swan and Bee meat. I took them out of their old bundles and now it appears you can't stack these meat types compared to some of the others that still do work.
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loftar
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Re: Game Development: Stack of Stacks

Post by loftar »

Audiosmurf wrote:no bollock bundle big bissed bopportunity
Right, I forgot to fix the missing raw meats stacks when the server was down. I'll wait a bit and see if something else turns up before restarting again.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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r0ck4ev3r
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Re: Game Development: Stack of Stacks

Post by r0ck4ev3r »

Hell ya, Keep up the good work.
Alrighty, time to boot that vanilla client and log bugs.
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Audiosmurf
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Re: Game Development: Stack of Stacks

Post by Audiosmurf »

loftar wrote:
Audiosmurf wrote:no bollock bundle big bissed bopportunity
Right, I forgot to fix the missing raw meats stacks when the server was down. I'll wait a bit and see if something else turns up before restarting again.
Image
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leeharvy
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Re: Game Development: Stack of Stacks

Post by leeharvy »

How is this better?

Is there a was to turn off this auto stacking?, i dont want an inventory that wont drop into ground piles. and auto piles dont show qual levels..... how is this the answer?

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