Game Development: Foxhole Foxtrot

Announcements about major changes in Haven & Hearth.
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DonVelD
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Re: Game Development: Foxhole Foxtrot

Post by DonVelD »

more dungeons are always welcome i suppose :)
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Nightdawg
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Re: Game Development: Foxhole Foxtrot

Post by Nightdawg »

loftar wrote:
Mopstar wrote:Will these have the wave rooms and kill rooms as well?
No, the idea is just that there are a couple of foxes living in there. As stated, they are intended to be fairly mundane. They also decay over time if noone clears them.
Do these dungeons spawn during specific seasons?
Do they spawn in specific biomes?
Do they spawn on tile load like beaver/bat dungs, or do I need to do some specific action like ant/bee dungs?
Is there a global pool for how many can be spawned at a time like with the other dungeon types?
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
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pawnchito
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Re: Game Development: Foxhole Foxtrot

Post by pawnchito »

bros did you wait until exactly when my sub died to release? Rip..

nice patch. do stacks for soil next.
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reexar77
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Re: Game Development: Foxhole Foxtrot

Post by reexar77 »

cool hat thanks for the patch :D

Are these dungeons easier than ant ones seeing as they are smaller?
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Re: Game Development: Foxhole Foxtrot

Post by vatas »

reexar77 wrote:cool hat thanks for the patch :D

Are these dungeons easier than ant ones seeing as they are smaller?
Based on Loftar's earlier reply, they are effectively just a temporary Burrow where couple of regular foxes live.
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Massa
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Re: Game Development: Foxhole Foxtrot

Post by Massa »

is this a siege
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loftar
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Re: Game Development: Foxhole Foxtrot

Post by loftar »

vatas wrote:Based on Loftar's earlier reply, they are effectively just a temporary Burrow where couple of regular foxes live.
They're a bit more than that, but yes, significantly easier than anthills.
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Massa
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Re: Game Development: Foxhole Foxtrot

Post by Massa »

the dungeon should drop an item that makes siege take 24 hours
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DonVelD
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Re: Game Development: Foxhole Foxtrot

Post by DonVelD »

Massa wrote:the dungeon should drop an item that makes siege take 24 hours
this tbh, but without the fox dungeon part - just make siege 24h again
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noindyfikator
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Re: Game Development: Foxhole Foxtrot

Post by noindyfikator »

Any thoughts about stream?

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