jorb wrote:The reworked health we had planned to use has, unfortunately, not made it past quality assurance, and we will not be pushing those intended changes. Thank you for all your passionate feedback!
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DDDsDD999
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Re: Prelude: World 15





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charno3
- Posts: 1
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Re: Prelude: World 15
dam it sounded kinda decent thoughjorb wrote:The reworked health we had planned to use has, unfortunately, not made it past quality assurance, and we will not be pushing those intended changes. Thank you for all your passionate feedback!
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Prelude: World 15
well perhaps it's not worth fully scrapping the idea. imo it sounded like it had some potential.jorb wrote:The reworked health we had planned to use has, unfortunately, not made it past quality assurance, and we will not be pushing those intended changes. Thank you for all your passionate feedback!
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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pawnchito
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Re: Prelude: World 15
Everything you said sorta tracks except the client. A drink button barely got added to vanilla my guy... some of you all have some scary shit in your clients that are like playing a different game. For sure edge cases but client is the biggest difference between a character being beefy and a noob. If you have a nice client though you are already digging deeper than the majority of the population of the game and are likely trying to learn all that shit that they are asking to be put in places for people to find instead of relying on self testing or word of mouth.MightySheep wrote: wtf is "good client" ? you run in a straight line and drink, where does the client come into it?
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strpk0
- Posts: 1244
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Re: Prelude: World 15
hot take: how about instead of reworking major systems that require months of testing to get right, you guys start going down the laundry list of annoying crap people have been whining about for years
i'll give you a good start: steel resetting when becoming unfueled
look at me go, i'm doing the thing again
i'll give you a good start: steel resetting when becoming unfueled
look at me go, i'm doing the thing again
Granger wrote:Fuck off, please go grow yourself some decency.
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talon00302
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Re: Prelude: World 15
A sad day for heart containers and dungeon viability.jorb wrote:The reworked health we had planned to use has, unfortunately, not made it past quality assurance, and we will not be pushing those intended changes. Thank you for all your passionate feedback!

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Slaveboy29
- Posts: 21
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Re: Prelude: World 15
Did you discover unintended interactions with some damage sources that made you decide to drop it, to keep this world's launch healthy? Or did the whiners who whine about everything make you think it wouldn't work right?jorb wrote:The reworked health we had planned to use has, unfortunately, not made it past quality assurance, and we will not be pushing those intended changes. Thank you for all your passionate feedback!
A shame, I was looking forward to it. Hoping we see it next world
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Clemins
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MightySheep
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Re: Prelude: World 15
Can't we have attribute equalization like MC/UA without the health/armor rework stuff? That can't be that hard to implement.jorb wrote:The reworked health we had planned to use has, unfortunately, not made it past quality assurance, and we will not be pushing those intended changes. Thank you for all your passionate feedback!
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Cayur
- Posts: 337
- Joined: Thu Jan 22, 2015 1:38 pm
Re: Prelude: World 15
The main exciting change for the new world is gonejorb wrote:The reworked health we had planned to use has, unfortunately, not made it past quality assurance, and we will not be pushing those intended changes. Thank you for all your passionate feedback!





