Prelude: World 15

Announcements about major changes in Haven & Hearth.
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DDDsDD999
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Joined: Fri Jul 02, 2010 12:31 am

Re: Prelude: World 15

Post by DDDsDD999 »

jorb wrote:The reworked health we had planned to use has, unfortunately, not made it past quality assurance, and we will not be pushing those intended changes. Thank you for all your passionate feedback!
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charno3
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Joined: Thu Dec 25, 2014 9:38 am

Re: Prelude: World 15

Post by charno3 »

jorb wrote:The reworked health we had planned to use has, unfortunately, not made it past quality assurance, and we will not be pushing those intended changes. Thank you for all your passionate feedback!
dam it sounded kinda decent though
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ChildhoodObesity
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Re: Prelude: World 15

Post by ChildhoodObesity »

jorb wrote:The reworked health we had planned to use has, unfortunately, not made it past quality assurance, and we will not be pushing those intended changes. Thank you for all your passionate feedback!
well perhaps it's not worth fully scrapping the idea. imo it sounded like it had some potential.
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pawnchito
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Re: Prelude: World 15

Post by pawnchito »

MightySheep wrote: wtf is "good client" ? you run in a straight line and drink, where does the client come into it?
Everything you said sorta tracks except the client. A drink button barely got added to vanilla my guy... some of you all have some scary shit in your clients that are like playing a different game. For sure edge cases but client is the biggest difference between a character being beefy and a noob. If you have a nice client though you are already digging deeper than the majority of the population of the game and are likely trying to learn all that shit that they are asking to be put in places for people to find instead of relying on self testing or word of mouth.
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strpk0
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Re: Prelude: World 15

Post by strpk0 »

hot take: how about instead of reworking major systems that require months of testing to get right, you guys start going down the laundry list of annoying crap people have been whining about for years


i'll give you a good start: steel resetting when becoming unfueled


look at me go, i'm doing the thing again
Granger wrote:Fuck off, please go grow yourself some decency.
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talon00302
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Joined: Sun Apr 15, 2012 8:30 pm

Re: Prelude: World 15

Post by talon00302 »

jorb wrote:The reworked health we had planned to use has, unfortunately, not made it past quality assurance, and we will not be pushing those intended changes. Thank you for all your passionate feedback!
A sad day for heart containers and dungeon viability.

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Slaveboy29
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Joined: Mon Jan 28, 2019 11:34 am

Re: Prelude: World 15

Post by Slaveboy29 »

jorb wrote:The reworked health we had planned to use has, unfortunately, not made it past quality assurance, and we will not be pushing those intended changes. Thank you for all your passionate feedback!
Did you discover unintended interactions with some damage sources that made you decide to drop it, to keep this world's launch healthy? Or did the whiners who whine about everything make you think it wouldn't work right?
A shame, I was looking forward to it. Hoping we see it next world
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Clemins
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Location: Omicron Persei VIII

Re: Prelude: World 15

Post by Clemins »

Uh oh, stinky
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Dev's stance on pvp in Haven:
viewtopic.php?f=40&t=44710
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MightySheep
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Re: Prelude: World 15

Post by MightySheep »

jorb wrote:The reworked health we had planned to use has, unfortunately, not made it past quality assurance, and we will not be pushing those intended changes. Thank you for all your passionate feedback!
Can't we have attribute equalization like MC/UA without the health/armor rework stuff? That can't be that hard to implement.
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Cayur
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Re: Prelude: World 15

Post by Cayur »

jorb wrote:The reworked health we had planned to use has, unfortunately, not made it past quality assurance, and we will not be pushing those intended changes. Thank you for all your passionate feedback!
The main exciting change for the new world is gone :( pls don’t scrap this

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