Prelude: World 15

Announcements about major changes in Haven & Hearth.
TheServant
Posts: 616
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Re: Prelude: World 15

Post by TheServant »

loftar wrote:We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:
  • New characters now start at full (10000%) energy.
  • If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
  • The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.
LOL! Great changes, wasn't expecting it.
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loftar
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Re: Prelude: World 15

Post by loftar »

Dawidio123 wrote:As in, implemented but you forgot to mention it. Or you forgot to implement it?
Forgot to implement it, but it's implemented now.
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Medicgmodukr
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Re: Prelude: World 15

Post by Medicgmodukr »

loftar wrote:We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:
  • New characters now start at full (10000%) energy.
  • If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
  • The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.
sooooo you can basically abuse digging with new characters. Create new, dig until 2500%, repeat
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vatas
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Re: Prelude: World 15

Post by vatas »

Praise the gnomes.
Medicgmodukr wrote:sooooo you can basically abuse digging with new characters. Create new, dig until 2500%, repeat
At the minimum, there is a 8 hour timegate between reincarnating characters of same lineage. So feeding alt some crap might still be more practical/convinient.
Last edited by vatas on Fri Oct 13, 2023 4:35 pm, edited 1 time in total.
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Dawidio123
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Re: Prelude: World 15

Post by Dawidio123 »

Medicgmodukr wrote: sooooo you can basically abuse digging with new characters. Create new, dig until 2500%, repeat
My brother in christ, making 10 grub grubs is faster than making a new beacon and actually creating that character.
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stya
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Re: Prelude: World 15

Post by stya »

loftar wrote:We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:
  • New characters now start at full (10000%) energy.
  • If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
  • The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.
prob. best new world feature so far <3
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Sevenless
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Re: Prelude: World 15

Post by Sevenless »

Did you double check it doesn't impact variety? Abusing variety under 8k would be annoying. (turn it on/off again question, but I didn't see it explicitly mentioned)
Last edited by Sevenless on Fri Oct 13, 2023 4:36 pm, edited 1 time in total.
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bitza
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Re: Prelude: World 15

Post by bitza »

Medicgmodukr wrote:
loftar wrote:We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:
  • New characters now start at full (10000%) energy.
  • If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
  • The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.
sooooo you can basically abuse digging with new characters. Create new, dig until 2500%, repeat
you could do that before, all you would need is some garbage food. now you can also do it on your main character without wrecking your hunger.
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strpk0
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Re: Prelude: World 15

Post by strpk0 »

Medicgmodukr wrote:
loftar wrote:We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:
  • New characters now start at full (10000%) energy.
  • If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
  • The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.
sooooo you can basically abuse digging with new characters. Create new, dig until 2500%, repeat
Oh hey look, a retard whose opinion doesn't matter.
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strpk0
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Re: Prelude: World 15

Post by strpk0 »

loftar wrote:We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:
  • New characters now start at full (10000%) energy.
  • If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
  • The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.
Unironically huge positive change, please make more of these.
Granger wrote:Fuck off, please go grow yourself some decency.
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