LOL! Great changes, wasn't expecting it.loftar wrote:We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:
- New characters now start at full (10000%) energy.
- If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
- The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.
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TheServant
- Posts: 616
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Re: Prelude: World 15
"Occasionally I drop a teacup to shatter on the floor. On purpose. I'm not satisfied when it doesn't gather itself up again. Someday perhaps, a cup will come together."
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loftar
- Posts: 9093
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Prelude: World 15
Forgot to implement it, but it's implemented now.Dawidio123 wrote:As in, implemented but you forgot to mention it. Or you forgot to implement it?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Medicgmodukr
- Posts: 3
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- Location: Ukraine
Re: Prelude: World 15
sooooo you can basically abuse digging with new characters. Create new, dig until 2500%, repeatloftar wrote:We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:
- New characters now start at full (10000%) energy.
- If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
- The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.
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vatas
- Posts: 5252
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Prelude: World 15
Praise the gnomes.
At the minimum, there is a 8 hour timegate between reincarnating characters of same lineage. So feeding alt some crap might still be more practical/convinient.Medicgmodukr wrote:sooooo you can basically abuse digging with new characters. Create new, dig until 2500%, repeat
Last edited by vatas on Fri Oct 13, 2023 4:35 pm, edited 1 time in total.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Dawidio123
- Posts: 1456
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- Location: In your ear
Re: Prelude: World 15
My brother in christ, making 10 grub grubs is faster than making a new beacon and actually creating that character.Medicgmodukr wrote: sooooo you can basically abuse digging with new characters. Create new, dig until 2500%, repeat
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stya
- Posts: 1037
- Joined: Wed May 21, 2014 3:13 pm
Re: Prelude: World 15
prob. best new world feature so far <3loftar wrote:We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:
- New characters now start at full (10000%) energy.
- If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
- The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.

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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Prelude: World 15
Did you double check it doesn't impact variety? Abusing variety under 8k would be annoying. (turn it on/off again question, but I didn't see it explicitly mentioned)
Last edited by Sevenless on Fri Oct 13, 2023 4:36 pm, edited 1 time in total.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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bitza
- Posts: 1462
- Joined: Wed Dec 30, 2009 2:07 pm
Re: Prelude: World 15
you could do that before, all you would need is some garbage food. now you can also do it on your main character without wrecking your hunger.Medicgmodukr wrote:sooooo you can basically abuse digging with new characters. Create new, dig until 2500%, repeatloftar wrote:We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:
- New characters now start at full (10000%) energy.
- If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
- The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.
Karede wrote: It takes a special kind of autism to play this game
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Prelude: World 15
Oh hey look, a retard whose opinion doesn't matter.Medicgmodukr wrote:sooooo you can basically abuse digging with new characters. Create new, dig until 2500%, repeatloftar wrote:We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:
- New characters now start at full (10000%) energy.
- If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
- The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.
Granger wrote:Fuck off, please go grow yourself some decency.
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Prelude: World 15
Unironically huge positive change, please make more of these.loftar wrote:We'll be trying a tweak to the food mechanic to make it easier to recover energy without ruining hunger. The changes are thus:
- New characters now start at full (10000%) energy.
- If energy is below Healing (8000%) when eating, the only effect of eating is to gain energy. FEPs, hunger, satiations &c are only affected when eating while Healing.
- The "hard-labor cap" (for digging and mining) has been set to 2500% energy instead of the current 5000%.
Granger wrote:Fuck off, please go grow yourself some decency.

