Can i remove an Anthill dungeon somehow?
I decided to settle next to one, but it's in the way.
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524u
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Ailaa
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Re: Anthill dungeon
Ohhh, how long would that take do you think? Even if it is on my claim it will despawn?524u wrote:Nah, you have to wait until it disappears
What happens if i clear the dungeon, won't it go away?
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linkfanpc
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Re: Anthill dungeon
They never disappear until beaten, unfortunately.524u wrote:Nah, you have to wait until it disappears
Last world i beat one pretty easy with me and 2 more guys all at around 50-70 stats (buffed) with bronze swords or spears. Shouldn't take THAT long, plus you could just ask someone else to do it and take all the rewards for themselves.
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Audiosmurf
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Re: Anthill dungeon
Bow+arrows can help out early on, too.linkfanpc wrote:They never disappear until beaten, unfortunately.524u wrote:Nah, you have to wait until it disappears
Last world i beat one pretty easy with me and 2 more guys all at around 50-70 stats (buffed) with bronze swords or spears. Shouldn't take THAT long, plus you could just ask someone else to do it and take all the rewards for themselves.
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Reiber
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Re: Anthill dungeon
not for ant dungeons unfortunately, half of the mobs cant even be hit by projectiles, its only somewhat usefull if you have enough people to gun down the boss,Audiosmurf wrote: bow+arrows can help out early on, too.
but ultimately i would advise more strongly against using ranged weapons in dungeons the more people you are, bows suck almost more in pve than they do in pvp,
you can absolutely weasel your way through an ant dungeon solo with low stats, but you have to know how, and take your time, like REALLLY slowly,
otherwhise i would just advise you wait untill you have something like 40-50 ua or mc and at least an bronze sword or borspear,
ant dungeons do despawn even if unfinished but it takes an long ass time (multiple weeks at least) destroying everything inside them exept players and objects attached to players, so i would advise against using it for endless storage,
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Audiosmurf
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Re: Anthill dungeon
I've found that two bows + one melee allows for really really really really easy clears early in the world. Mostly it allows for non-combat statted villagers to contribute easily.Reiber wrote:not for ant dungeons unfortunately, half of the mobs cant even be hit by projectiles, its only somewhat usefull if you have enough people to gun down the boss,Audiosmurf wrote: bow+arrows can help out early on, too.
but ultimately i would advise more strongly against using ranged weapons in dungeons the more people you are, bows suck almost more in pve than they do in pvp
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Reiber
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Re: Anthill dungeon
hm, if the melee tanks , ok, we just ran in circles and got shot in the back by our own people,Audiosmurf wrote: I've found that two bows + one melee allows for really really really really easy clears early in the world. Mostly it allows for non-combat statted villagers to contribute easily.
ant dungeons are also an great way of teaching people without combat oriented chars basic pve, and dungeon mechanics, maybe get them interested,
in stark contrast to the other dungeons, where they are relegated to looting squad ad best, and standing at the entrace for the buff at worst.