Anthill dungeon

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Ailaa
Posts: 99
Joined: Sat Aug 17, 2013 11:45 pm

Anthill dungeon

Post by Ailaa »

Can i remove an Anthill dungeon somehow?
I decided to settle next to one, but it's in the way.
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524u
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Joined: Wed Nov 17, 2010 2:23 pm

Re: Anthill dungeon

Post by 524u »

Nah, you have to wait until it disappears
B)
Ailaa
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Re: Anthill dungeon

Post by Ailaa »

524u wrote:Nah, you have to wait until it disappears
Ohhh, how long would that take do you think? Even if it is on my claim it will despawn?
What happens if i clear the dungeon, won't it go away?
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linkfanpc
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Re: Anthill dungeon

Post by linkfanpc »

524u wrote:Nah, you have to wait until it disappears
They never disappear until beaten, unfortunately.

Last world i beat one pretty easy with me and 2 more guys all at around 50-70 stats (buffed) with bronze swords or spears. Shouldn't take THAT long, plus you could just ask someone else to do it and take all the rewards for themselves.
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Audiosmurf
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Re: Anthill dungeon

Post by Audiosmurf »

linkfanpc wrote:
524u wrote:Nah, you have to wait until it disappears
They never disappear until beaten, unfortunately.

Last world i beat one pretty easy with me and 2 more guys all at around 50-70 stats (buffed) with bronze swords or spears. Shouldn't take THAT long, plus you could just ask someone else to do it and take all the rewards for themselves.
Bow+arrows can help out early on, too.
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Reiber
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Re: Anthill dungeon

Post by Reiber »

Audiosmurf wrote: bow+arrows can help out early on, too.
not for ant dungeons unfortunately, half of the mobs cant even be hit by projectiles, its only somewhat usefull if you have enough people to gun down the boss,
but ultimately i would advise more strongly against using ranged weapons in dungeons the more people you are, bows suck almost more in pve than they do in pvp,

you can absolutely weasel your way through an ant dungeon solo with low stats, but you have to know how, and take your time, like REALLLY slowly,
otherwhise i would just advise you wait untill you have something like 40-50 ua or mc and at least an bronze sword or borspear,


ant dungeons do despawn even if unfinished but it takes an long ass time (multiple weeks at least) destroying everything inside them exept players and objects attached to players, so i would advise against using it for endless storage,
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Audiosmurf
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Re: Anthill dungeon

Post by Audiosmurf »

Reiber wrote:
Audiosmurf wrote: bow+arrows can help out early on, too.
not for ant dungeons unfortunately, half of the mobs cant even be hit by projectiles, its only somewhat usefull if you have enough people to gun down the boss,
but ultimately i would advise more strongly against using ranged weapons in dungeons the more people you are, bows suck almost more in pve than they do in pvp
I've found that two bows + one melee allows for really really really really easy clears early in the world. Mostly it allows for non-combat statted villagers to contribute easily.
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Reiber
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Re: Anthill dungeon

Post by Reiber »

Audiosmurf wrote: I've found that two bows + one melee allows for really really really really easy clears early in the world. Mostly it allows for non-combat statted villagers to contribute easily.
hm, if the melee tanks , ok, we just ran in circles and got shot in the back by our own people,

ant dungeons are also an great way of teaching people without combat oriented chars basic pve, and dungeon mechanics, maybe get them interested,
in stark contrast to the other dungeons, where they are relegated to looting squad ad best, and standing at the entrace for the buff at worst.

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