Game Development: Stacks of Shrimp

Announcements about major changes in Haven & Hearth.
displaced
Posts: 124
Joined: Wed Feb 12, 2014 12:09 am

Re: Game Development: Stacks of Shrimp

Post by displaced »

me no see hat D:
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mulamishne
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Re: Game Development: Stacks of Shrimp

Post by mulamishne »

I also didn't get the hat.
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loftar
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Re: Game Development: Stacks of Shrimp

Post by loftar »

Sorry about the hats, I accidentally gave you the wrong one. Fixing that, but it'll take a few minutes.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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loftar
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Re: Game Development: Stacks of Shrimp

Post by loftar »

There we go again. :P
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Dawidio123
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Re: Game Development: Stacks of Shrimp

Post by Dawidio123 »

loftar wrote:Sorry about the hats, I accidentally gave you the wrong one. Fixing that, but it'll take a few minutes.
Hey hey, why not leave it there too, let's talk about this.
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rogeranna
Posts: 37
Joined: Tue May 25, 2010 7:09 am

Re: Game Development: Stacks of Shrimp

Post by rogeranna »

I can't seem to find where pit baked goods is now.
rogeranna
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Re: Game Development: Stacks of Shrimp

Post by rogeranna »

Never mind, my mistake. I found it.
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Audiosmurf
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Re: Game Development: Stacks of Shrimp

Post by Audiosmurf »

rogeranna wrote:I can't seem to find where pit baked goods is now.
Doesn't look like it's changed for me at all. Might be a client issue? Try rediscovering leaves or something?

Did you buy the two new skills?
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xyzzy57
Posts: 200
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Re: Game Development: Stacks of Shrimp

Post by xyzzy57 »

jorb wrote:We've been developing, and here's what's new.

Most interactions should now be possible to perform through stacks. You can right-click a stack to interact with an item in it, you can hold the stack and right click the map or an object to perform the normal item interaction with that, e.g. forming new stockpiles, adding to stockpiles, adding fuel, &c. Mileage may vary around edge cases as the implementation is perhaps not a thing of perfect beauty, but it felt like a major improvement. Report any strangeness.
Plenty of inconsistencies still.

Most recently noticed: I can only craft a cone cow if I have at least one branch that is not in a stack. a stack of one branch won't do.
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Audiosmurf
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Re: Game Development: Stacks of Shrimp

Post by Audiosmurf »

With some time to mess with it, very nice patch. Resolves quite a lot of the horrible fiddliness that stacks introduced, though I suspect probably not all of it.
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