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displaced
- Posts: 124
- Joined: Wed Feb 12, 2014 12:09 am
Re: Game Development: Stacks of Shrimp
me no see hat D:
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mulamishne
- Posts: 569
- Joined: Fri Apr 21, 2017 8:35 am
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Stacks of Shrimp
Sorry about the hats, I accidentally gave you the wrong one. Fixing that, but it'll take a few minutes.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Stacks of Shrimp
There we go again. :P
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Game Development: Stacks of Shrimp
Hey hey, why not leave it there too, let's talk about this.loftar wrote:Sorry about the hats, I accidentally gave you the wrong one. Fixing that, but it'll take a few minutes.
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rogeranna
- Posts: 37
- Joined: Tue May 25, 2010 7:09 am
Re: Game Development: Stacks of Shrimp
I can't seem to find where pit baked goods is now.
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rogeranna
- Posts: 37
- Joined: Tue May 25, 2010 7:09 am
Re: Game Development: Stacks of Shrimp
Never mind, my mistake. I found it.
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Stacks of Shrimp
Doesn't look like it's changed for me at all. Might be a client issue? Try rediscovering leaves or something?rogeranna wrote:I can't seem to find where pit baked goods is now.
Did you buy the two new skills?
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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xyzzy57
- Posts: 200
- Joined: Thu Aug 19, 2021 9:41 pm
Re: Game Development: Stacks of Shrimp
Plenty of inconsistencies still.jorb wrote:We've been developing, and here's what's new.
Most interactions should now be possible to perform through stacks. You can right-click a stack to interact with an item in it, you can hold the stack and right click the map or an object to perform the normal item interaction with that, e.g. forming new stockpiles, adding to stockpiles, adding fuel, &c. Mileage may vary around edge cases as the implementation is perhaps not a thing of perfect beauty, but it felt like a major improvement. Report any strangeness.
Most recently noticed: I can only craft a cone cow if I have at least one branch that is not in a stack. a stack of one branch won't do.
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Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Stacks of Shrimp
With some time to mess with it, very nice patch. Resolves quite a lot of the horrible fiddliness that stacks introduced, though I suspect probably not all of it.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual

