-
vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Crafting Cartographer
Filter markers by type when? Zooming map out and screenshotting it with only Thingwalls enabled would make it so much easier to quickly share a map of a continent to someone else.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Crafting Cartographer
xxxlewisxxx11 wrote:Rather then removing the icon, why not allow us to hide them as well, would be nice to have either as option
You can hide/filter them already. Just click the icon in the list.vatas wrote:Filter markers by type when? Zooming map out and screenshotting it with only Thingwalls enabled would make it so much easier to quickly share a map of a continent to someone else.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
Finigini
- Posts: 232
- Joined: Sat Mar 19, 2011 5:03 am
Re: Game Development: Crafting Cartographer
Nice. Hyped to see what comes from updates this world. Hopefully the first of many.
-
Schwarzvald
- Posts: 375
- Joined: Sat Dec 31, 2011 11:24 pm
Re: Game Development: Crafting Cartographer
Robertzon wrote:silver subs scammed
Audiosmurf wrote:I am a racist and a homosexual
Audiosmurf wrote:Doxx me again if it bothers you so you dumbass black gorilla retard
-
Clemins
- Posts: 434
- Joined: Sun Jul 14, 2013 5:33 am
- Location: Omicron Persei VIII
-
Nightdawg
- Posts: 2637
- Joined: Fri Feb 28, 2020 12:31 am
Re: Game Development: Crafting Cartographer
When are you pushing this code for us to merge?jorb wrote:Note: In order to facilitate this change, we need to disable server side specification of saving of certain objects. We have deferred doing so until custom client makers have a chance to merge these changes to their clients. As such, objects which have hitherto been saved automatically to the map cannot actually be turned off quite yet.
"Our primary development direction is toward object-controlled-objects"jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
-
loleznub
- Posts: 751
- Joined: Sat Sep 14, 2013 4:26 am
Re: Game Development: Crafting Cartographer
that's gotta be a new record for how fast the server crashes post update right
-
Luno
- Posts: 403
- Joined: Fri Feb 04, 2022 3:10 pm
Re: Game Development: Crafting Cartographer
Well, for start, last update you added wellsprings to the map icons, except you didn't at all. So could start with that.jorb wrote: Feel free to request additional terrain features be made map markable.
Awesome update, btw.
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Crafting Cartographer
It is pushed already.Nightdawg wrote:When are you pushing this code for us to merge?
The crafting selection thing was also a rather fundamental change (like stacks), so I was kind of expecting it. Let's hope there aren't too many such cases.loleznub wrote:that's gotta be a new record for how fast the server crashes post update right
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
boshaw
- Posts: 1612
- Joined: Tue Jun 01, 2010 10:22 pm
Re: Game Development: Crafting Cartographer
Will natural markers still have their OID sent or is that going away and fully relying on marker res + position?jorb wrote: [*] Note: In order to facilitate this change, we need to disable server side specification of saving of certain objects. We have deferred doing so until custom client makers have a chance to merge these changes to their clients. As such, objects which have hitherto been saved automatically to the map cannot actually be turned off quite yet.





