Game Development: Crafting Cartographer

Announcements about major changes in Haven & Hearth.
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vatas
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Re: Game Development: Crafting Cartographer

Post by vatas »

Filter markers by type when? Zooming map out and screenshotting it with only Thingwalls enabled would make it so much easier to quickly share a map of a continent to someone else.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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loftar
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Re: Game Development: Crafting Cartographer

Post by loftar »

xxxlewisxxx11 wrote:Rather then removing the icon, why not allow us to hide them as well, would be nice to have either as option
vatas wrote:Filter markers by type when? Zooming map out and screenshotting it with only Thingwalls enabled would make it so much easier to quickly share a map of a continent to someone else.
You can hide/filter them already. Just click the icon in the list.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Finigini
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Re: Game Development: Crafting Cartographer

Post by Finigini »

Nice. Hyped to see what comes from updates this world. Hopefully the first of many.
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Schwarzvald
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Re: Game Development: Crafting Cartographer

Post by Schwarzvald »

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Clemins
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Re: Game Development: Crafting Cartographer

Post by Clemins »

ImageImage
ImageImageImageImage
Dev's stance on pvp in Haven:
viewtopic.php?f=40&t=44710
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Nightdawg
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Re: Game Development: Crafting Cartographer

Post by Nightdawg »

jorb wrote:Note: In order to facilitate this change, we need to disable server side specification of saving of certain objects. We have deferred doing so until custom client makers have a chance to merge these changes to their clients. As such, objects which have hitherto been saved automatically to the map cannot actually be turned off quite yet.
When are you pushing this code for us to merge?
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
loleznub
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Re: Game Development: Crafting Cartographer

Post by loleznub »

that's gotta be a new record for how fast the server crashes post update right
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Luno
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Re: Game Development: Crafting Cartographer

Post by Luno »

jorb wrote: Feel free to request additional terrain features be made map markable.
Well, for start, last update you added wellsprings to the map icons, except you didn't at all. So could start with that.
Awesome update, btw.
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loftar
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Re: Game Development: Crafting Cartographer

Post by loftar »

Nightdawg wrote:When are you pushing this code for us to merge?
It is pushed already.
loleznub wrote:that's gotta be a new record for how fast the server crashes post update right
The crafting selection thing was also a rather fundamental change (like stacks), so I was kind of expecting it. Let's hope there aren't too many such cases.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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boshaw
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Re: Game Development: Crafting Cartographer

Post by boshaw »

jorb wrote: [*] Note: In order to facilitate this change, we need to disable server side specification of saving of certain objects. We have deferred doing so until custom client makers have a chance to merge these changes to their clients. As such, objects which have hitherto been saved automatically to the map cannot actually be turned off quite yet.
Will natural markers still have their OID sent or is that going away and fully relying on marker res + position?

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