Game Development: Crafting Cartographer

Announcements about major changes in Haven & Hearth.
Mr_Bober
Posts: 579
Joined: Thu Jan 31, 2019 8:51 pm

Re: Game Development: Crafting Cartographer

Post by Mr_Bober »

A couple more points to make maps better, would be more colors, more icons, and more importantly the a quick key to drop a marker where you're standing and immediately name it..
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ZantetsukenX
Posts: 125
Joined: Fri Mar 18, 2011 3:02 am

Re: Game Development: Crafting Cartographer

Post by ZantetsukenX »

I don't get why the various natural wonders are all on the same timers for their type (like all Heartwood Leaves in an area spawning in at the same time). Wish they were randomized more so that you don't miss out on a month of Heartwood Leaves due to it spawning during a time you aren't around.
gravesmerch
Posts: 521
Joined: Thu Sep 08, 2022 6:13 pm

Re: Game Development: Crafting Cartographer

Post by gravesmerch »

if you click a marker does it select the proper marker list automatically?

i can't be sure now cause I'm not on vanilla
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Finigini
Posts: 232
Joined: Sat Mar 19, 2011 5:03 am

Re: Game Development: Crafting Cartographer

Post by Finigini »

Closer zoom on the map would be nice
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Dawidio123
Posts: 1456
Joined: Wed Aug 31, 2011 11:48 pm
Location: In your ear

Re: Game Development: Crafting Cartographer

Post by Dawidio123 »

Next update some cool Halloween hat yes?
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Luno
Posts: 403
Joined: Fri Feb 04, 2022 3:10 pm

Re: Game Development: Crafting Cartographer

Post by Luno »

The player map icon alarm should have different behavior options based on each possible color, or at least a few different colors.
It's really annoying getting player alarm for my fellow green named villagers.
Yes, i know this is a default client issue, but i like using default.
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fallout
Posts: 964
Joined: Sun Apr 18, 2010 3:17 am

Re: Game Development: Crafting Cartographer

Post by fallout »

Okay so pro tips.

You can click add marker, and say click on the hiddenhallow and it will automatically name the maker hiddenhallow with exact positioning. Or wild crops etc. Cereal* Tuber* etc etc.

You can click the icons on/off, both natural, custom, and placed. If you wish to see just thingwalls. You must click everything off. But it is already possible. Hide icons will now have a third toggle. All icons, only your selected icons, and no icons. This is not clearly presented to us.
reqvaa
Posts: 79
Joined: Sat Dec 15, 2012 10:17 am

Re: Game Development: Crafting Cartographer

Post by reqvaa »

lake snails, coal and wax too, to stack, please
Pieczywo
Posts: 15
Joined: Sat Jan 22, 2011 1:52 pm

Re: Game Development: Crafting Cartographer

Post by Pieczywo »

Forgotten Wicker Picker should be able to stack herbs.
now is almost useless for newbies as they dont see enought different herbs, and useless for better players who have some inventory space available as all other inventories stack herbs.
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Reiber
Posts: 1003
Joined: Thu Aug 14, 2014 7:24 pm

Re: Game Development: Crafting Cartographer

Post by Reiber »

Pieczywo wrote:Forgotten Wicker Picker should be able to stack herbs.
now is almost useless for newbies as they dont see enought different herbs, and useless for better players who have some inventory space available as all other inventories stack herbs.
the way stacks are currently they are just little sub inventorys, practically the same as pelican pouches , and they have technical difficulty's, putting an sub inventory inside of sub inventorys,
once they figure that out surely wicker pickers will become ok again,

then again you can totally put 2 filled belts intoo an pelican pouch and carry them around in your inventory

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