Not really, unfortunately. Theoretically - yes, but practically it sems to be more hassle than it is worth. I'll take a closer look, but not sure if do anything.Ø wrote:Damage calculation does not update on weapons when changing other gear without re-equipping the weapon or changing which hand or tool belt slot it is in.
Is this intended? Is there a way to update the damage without moving the item around?
-
EnderWiggin
- Posts: 1156
- Joined: Sat Mar 20, 2010 8:23 pm
Re: Ender Client
-
Ø
- Posts: 323
- Joined: Thu Oct 19, 2023 11:01 pm
Re: Ender Client
Fair enough.EnderWiggin wrote:Not really, unfortunately. Theoretically - yes, but practically it sems to be more hassle than it is worth. I'll take a closer look, but not sure if do anything.Ø wrote:Damage calculation does not update on weapons when changing other gear without re-equipping the weapon or changing which hand or tool belt slot it is in.
Is this intended? Is there a way to update the damage without moving the item around?
Is there a function that automatically updates the bonus from equipped gear that could be repurposed? I suppose it still wouldn't update on the weapon without triggering the damage calculation unless the damage calculation function was added to the same function that updates the bonus from gear...
-
diaspra
- Posts: 3
- Joined: Wed Jan 12, 2022 8:59 pm
Re: Ender Client
Потом все поднимают вопрос , а че в игре народу нет , да тут чтоб ваш клиент скачать нужно идти учится на программиста , быстрее научится скрипты писать в УО чем тут разбираться
-
Tilia
- Posts: 72
- Joined: Wed Dec 14, 2011 2:35 am
-
Hickupp
- Posts: 178
- Joined: Thu Oct 15, 2020 6:33 am
Re: Ender Client
Code: Select all
haven.DeadlockWatchdog$DeadlockException: Deadlock detected
at haven.DeadlockWatchdog.report(DeadlockWatchdog.java:80)
at haven.DeadlockWatchdog.run(DeadlockWatchdog.java:94)
(Client/Java had to manual euthanized)
-
Hickupp
- Posts: 178
- Joined: Thu Oct 15, 2020 6:33 am
Re: Ender Client
Grid color: On some terrains/pavements the grid is very hard to see.
Being able to change the grid color as a config-setting seem cumbersome to use (for a single color implementation).
Easier seem to have 3 stated for the grid-toggle. 1) On-with/light, 2) On-black/dark, 3) Off.
After 'this' a grid-colorS config-setting seems more fitting. Potentially including a off (ie: skip second color) state for the second color.
Being able to change the grid color as a config-setting seem cumbersome to use (for a single color implementation).
Easier seem to have 3 stated for the grid-toggle. 1) On-with/light, 2) On-black/dark, 3) Off.
After 'this' a grid-colorS config-setting seems more fitting. Potentially including a off (ie: skip second color) state for the second color.
-
StalkerSleem
- Posts: 28
- Joined: Sun May 29, 2022 12:06 pm
- Location: Not here, not there and nowhere
Re: Ender Client
Code: Select all
haven.render.RenderTree$SlotRemoved
at haven.render.RenderTree$TreeSlot.remove(RenderTree.java:529)
at haven.RUtils.multirem(RUtils.java:59)
at haven.Gob.setattr(Gob.java:836)
at haven.Gob.setattr(Gob.java:875)
at haven.ResDrawable$$cres.apply(ResDrawable.java:159)
at haven.OCache$GobInfo.apply(OCache.java:399)
at haven.Loader.lambda$defer$0(Loader.java:240)
at haven.Loader$Future.run(Loader.java:71)
at haven.Loader$Future.access$400(Loader.java:42)
at haven.Loader.loop(Loader.java:202)
at java.lang.Thread.run(Unknown Source)
-
Hickupp
- Posts: 178
- Joined: Thu Oct 15, 2020 6:33 am
-
Hickupp
- Posts: 178
- Joined: Thu Oct 15, 2020 6:33 am
Re: Ender Client

Rare oddity. (possibly also encountered in Valhalla, long time ago).
Session persistent it seems.
-
cb111
- Posts: 35
- Joined: Wed Aug 10, 2022 12:28 pm
Re: Ender Client
crash when mining out a cave tile, only on cave dust tiles. cave dust itself piled on the ground does not seem to be an issue, just the airborne particles. no crash on default client. tried openjdk 21 21.u35-8, openjdk 17, 11 , 8 same result. kami and yoink clients also crash. thanks
Code: Select all
java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.BGL$BGLException: haven.render.gl.BGL$BGLException: haven.render.gl.GLProgram$UnknownExternException: Uniform not resolvable in program: s_lboxk11 on thread AWT-EventQueue-0
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201)
at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202)
at com.jogamp.opengl.Threading.invoke(Threading.java:221)
at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:503)
at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:210)
at haven.JOGLPanel.renderloop(JOGLPanel.java:231)
at java.base/java.lang.Thread.run(Unknown Source)
Caused by: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.BGL$BGLException: haven.render.gl.BGL$BGLException: haven.render.gl.GLProgram$UnknownExternException: Uniform not resolvable in program: s_lboxk11 on thread AWT-EventQueue-0
at com.jogamp.opengl.GLException.newGLException(GLException.java:76)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1327)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1442)
at java.desktop/java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.desktop/java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.desktop/java.awt.EventQueue$4.run(Unknown Source)
at java.desktop/java.awt.EventQueue$4.run(Unknown Source)
at java.base/java.security.AccessController.doPrivileged(Unknown Source)
at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.desktop/java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.desktop/java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.desktop/java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.desktop/java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.BGL$BGLException: haven.render.gl.BGL$BGLException: haven.render.gl.GLProgram$UnknownExternException: Uniform not resolvable in program: s_lboxk11
at haven.render.gl.BufferBGL.run(BufferBGL.java:62)
at haven.render.gl.GLEnvironment.process(GLEnvironment.java:352)
at haven.JOGLPanel.redraw(JOGLPanel.java:174)
at haven.JOGLPanel.access$000(JOGLPanel.java:41)
at haven.JOGLPanel$1.display(JOGLPanel.java:93)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at com.jogamp.opengl.awt.GLCanvas$11.run(GLCanvas.java:1428)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
... 15 more
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.BGL$BGLException: haven.render.gl.GLProgram$UnknownExternException: Uniform not resolvable in program: s_lboxk11
at haven.render.gl.BufferBGL.run(BufferBGL.java:62)
at haven.render.gl.BGL$5.run(BGL.java:224)
at haven.render.gl.BufferBGL.run(BufferBGL.java:56)
... 23 more
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.GLProgram$UnknownExternException: Uniform not resolvable in program: s_lboxk11
at haven.render.gl.BufferBGL.run(BufferBGL.java:62)
at haven.render.gl.GLDoubleBuffer$Buffered.run(GLDoubleBuffer.java:40)
at haven.render.gl.BGL$4.run(BGL.java:217)
at haven.render.gl.BufferBGL.run(BufferBGL.java:56)
... 25 more
Caused by: haven.render.gl.GLProgram$UnknownExternException: Uniform not resolvable in program: s_lboxk11
at haven.render.gl.GLProgram$ProgOb$UniformID.glid(GLProgram.java:381)
at haven.render.gl.BGL$87.run(BGL.java:762)
at haven.render.gl.BufferBGL.run(BufferBGL.java:56)
... 28 more