Ender Client

Forum for alternative clients, mods & discussions on the same.
User avatar
EnderWiggin
Posts: 1156
Joined: Sat Mar 20, 2010 8:23 pm

Re: Ender Client

Post by EnderWiggin »

Ø wrote:Damage calculation does not update on weapons when changing other gear without re-equipping the weapon or changing which hand or tool belt slot it is in.
Is this intended? Is there a way to update the damage without moving the item around?
Not really, unfortunately. Theoretically - yes, but practically it sems to be more hassle than it is worth. I'll take a closer look, but not sure if do anything.
Ø
Posts: 323
Joined: Thu Oct 19, 2023 11:01 pm

Re: Ender Client

Post by Ø »

EnderWiggin wrote:
Ø wrote:Damage calculation does not update on weapons when changing other gear without re-equipping the weapon or changing which hand or tool belt slot it is in.
Is this intended? Is there a way to update the damage without moving the item around?
Not really, unfortunately. Theoretically - yes, but practically it sems to be more hassle than it is worth. I'll take a closer look, but not sure if do anything.
Fair enough.
Is there a function that automatically updates the bonus from equipped gear that could be repurposed? I suppose it still wouldn't update on the weapon without triggering the damage calculation unless the damage calculation function was added to the same function that updates the bonus from gear...
diaspra
Posts: 3
Joined: Wed Jan 12, 2022 8:59 pm

Re: Ender Client

Post by diaspra »

Потом все поднимают вопрос , а че в игре народу нет , да тут чтоб ваш клиент скачать нужно идти учится на программиста , быстрее научится скрипты писать в УО чем тут разбираться
User avatar
Tilia
Posts: 72
Joined: Wed Dec 14, 2011 2:35 am

Re: Ender Client

Post by Tilia »

Acacia Tree missing as a choice from Icon settings
Could you add this please?

thanks.


Image
Hickupp
Posts: 178
Joined: Thu Oct 15, 2020 6:33 am

Re: Ender Client

Post by Hickupp »

Code: Select all

haven.DeadlockWatchdog$DeadlockException: Deadlock detected
	at haven.DeadlockWatchdog.report(DeadlockWatchdog.java:80)
	at haven.DeadlockWatchdog.run(DeadlockWatchdog.java:94)
Reason: Don't have a clue. (other than that session had lots of icon-alarms (custom icons) and more than the usual live & dead players).
(Client/Java had to manual euthanized)
Hickupp
Posts: 178
Joined: Thu Oct 15, 2020 6:33 am

Re: Ender Client

Post by Hickupp »

Grid color: On some terrains/pavements the grid is very hard to see.
Being able to change the grid color as a config-setting seem cumbersome to use (for a single color implementation).
Easier seem to have 3 stated for the grid-toggle. 1) On-with/light, 2) On-black/dark, 3) Off.
After 'this' a grid-colorS config-setting seems more fitting. Potentially including a off (ie: skip second color) state for the second color.
User avatar
StalkerSleem
Posts: 28
Joined: Sun May 29, 2022 12:06 pm
Location: Not here, not there and nowhere

Re: Ender Client

Post by StalkerSleem »

Code: Select all

haven.render.RenderTree$SlotRemoved
	at haven.render.RenderTree$TreeSlot.remove(RenderTree.java:529)
	at haven.RUtils.multirem(RUtils.java:59)
	at haven.Gob.setattr(Gob.java:836)
	at haven.Gob.setattr(Gob.java:875)
	at haven.ResDrawable$$cres.apply(ResDrawable.java:159)
	at haven.OCache$GobInfo.apply(OCache.java:399)
	at haven.Loader.lambda$defer$0(Loader.java:240)
	at haven.Loader$Future.run(Loader.java:71)
	at haven.Loader$Future.access$400(Loader.java:42)
	at haven.Loader.loop(Loader.java:202)
	at java.lang.Thread.run(Unknown Source)

Hickupp
Posts: 178
Joined: Thu Oct 15, 2020 6:33 am

Re: Ender Client

Post by Hickupp »

Tilia wrote:Acacia Tree missing as a choice from Icon settings
Could you add this please?

thanks.


Image
In all probability its probably the same in the default client. Which would make it a HnH-Dev's bug. (they probably forgot to add this tree in there map-icon-discovery list.)
Hickupp
Posts: 178
Joined: Thu Oct 15, 2020 6:33 am

Re: Ender Client

Post by Hickupp »

Image
Rare oddity. (possibly also encountered in Valhalla, long time ago).
Session persistent it seems.
cb111
Posts: 35
Joined: Wed Aug 10, 2022 12:28 pm

Re: Ender Client

Post by cb111 »

crash when mining out a cave tile, only on cave dust tiles. cave dust itself piled on the ground does not seem to be an issue, just the airborne particles. no crash on default client. tried openjdk 21 21.u35-8, openjdk 17, 11 , 8 same result. kami and yoink clients also crash. thanks

Code: Select all

java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.BGL$BGLException: haven.render.gl.BGL$BGLException: haven.render.gl.GLProgram$UnknownExternException: Uniform not resolvable in program: s_lboxk11 on thread AWT-EventQueue-0
	at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
	at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
	at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201)
	at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202)
	at com.jogamp.opengl.Threading.invoke(Threading.java:221)
	at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:503)
	at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:210)
	at haven.JOGLPanel.renderloop(JOGLPanel.java:231)
	at java.base/java.lang.Thread.run(Unknown Source)
Caused by: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.BGL$BGLException: haven.render.gl.BGL$BGLException: haven.render.gl.GLProgram$UnknownExternException: Uniform not resolvable in program: s_lboxk11 on thread AWT-EventQueue-0
	at com.jogamp.opengl.GLException.newGLException(GLException.java:76)
	at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1327)
	at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
	at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1442)
	at java.desktop/java.awt.event.InvocationEvent.dispatch(Unknown Source)
	at java.desktop/java.awt.EventQueue.dispatchEventImpl(Unknown Source)
	at java.desktop/java.awt.EventQueue$4.run(Unknown Source)
	at java.desktop/java.awt.EventQueue$4.run(Unknown Source)
	at java.base/java.security.AccessController.doPrivileged(Unknown Source)
	at java.base/java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
	at java.desktop/java.awt.EventQueue.dispatchEvent(Unknown Source)
	at java.desktop/java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
	at java.desktop/java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
	at java.desktop/java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
	at java.desktop/java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	at java.desktop/java.awt.EventDispatchThread.pumpEvents(Unknown Source)
	at java.desktop/java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.BGL$BGLException: haven.render.gl.BGL$BGLException: haven.render.gl.GLProgram$UnknownExternException: Uniform not resolvable in program: s_lboxk11
	at haven.render.gl.BufferBGL.run(BufferBGL.java:62)
	at haven.render.gl.GLEnvironment.process(GLEnvironment.java:352)
	at haven.JOGLPanel.redraw(JOGLPanel.java:174)
	at haven.JOGLPanel.access$000(JOGLPanel.java:41)
	at haven.JOGLPanel$1.display(JOGLPanel.java:93)
	at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
	at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
	at com.jogamp.opengl.awt.GLCanvas$11.run(GLCanvas.java:1428)
	at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
	... 15 more
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.BGL$BGLException: haven.render.gl.GLProgram$UnknownExternException: Uniform not resolvable in program: s_lboxk11
	at haven.render.gl.BufferBGL.run(BufferBGL.java:62)
	at haven.render.gl.BGL$5.run(BGL.java:224)
	at haven.render.gl.BufferBGL.run(BufferBGL.java:56)
	... 23 more
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.GLProgram$UnknownExternException: Uniform not resolvable in program: s_lboxk11
	at haven.render.gl.BufferBGL.run(BufferBGL.java:62)
	at haven.render.gl.GLDoubleBuffer$Buffered.run(GLDoubleBuffer.java:40)
	at haven.render.gl.BGL$4.run(BGL.java:217)
	at haven.render.gl.BufferBGL.run(BufferBGL.java:56)
	... 25 more
Caused by: haven.render.gl.GLProgram$UnknownExternException: Uniform not resolvable in program: s_lboxk11
	at haven.render.gl.GLProgram$ProgOb$UniformID.glid(GLProgram.java:381)
	at haven.render.gl.BGL$87.run(BGL.java:762)
	at haven.render.gl.BufferBGL.run(BufferBGL.java:56)
	... 28 more

Return to “The Wizards' Tower”