Are you sure those are real dead animals? As the client has a tendency to show dead-animal icons in the map view, while the animal in question is actually alive.Broccolo wrote:dead animal still trigger the message "dangerous animal spotted" although not consistently
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Hickupp
- Posts: 178
- Joined: Thu Oct 15, 2020 6:33 am
Re: Ender Client
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Broccolo
- Posts: 72
- Joined: Fri Feb 17, 2023 3:53 pm
Re: Ender Client
yea im sure, i collect theyr bones.
the thing you're talking about only happen to me with rabbit doe
the thing you're talking about only happen to me with rabbit doe
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Hickupp
- Posts: 178
- Joined: Thu Oct 15, 2020 6:33 am
Re: Ender Client
Aha. So that's two parts that have issues with live vs dead animals.Broccolo wrote:yea im sure, i collect theyr bones.
Happens more or less to all related animals on this side.Broccolo wrote:the thing you're talking about only happen to me with rabbit doe
In general the client just has so see a dead version of a particular animal (guess the un-skinned version), and it start showing live ones as dead ones in the minimap (for the same animal).
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Broccolo
- Posts: 72
- Joined: Fri Feb 17, 2023 3:53 pm
Re: Ender Client
im not familiar with this stuff i just pointed out in case the good Enderman can do something about it
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ReDll
- Posts: 114
- Joined: Mon Mar 22, 2010 12:47 pm
Re: Ender Client
From around world 5Broccolo wrote:i
Also, i've saw a video during legacy time of a guy complaining that the game was unplayable without a different client made by a certain guy named "Ender" O_o
For how long have you been doing this my dead Ender CRUSADER ? XD Love you man! (platonically ofc)
God is real, unless defined as integer.
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Hickupp
- Posts: 178
- Joined: Thu Oct 15, 2020 6:33 am
Re: Ender Client
Lifted bushes show slightly different hitbox than when planted.
The effect is different per bush-type, with some bush-types standing out with a noticeable larger hitbox.
(Tested on flat ground tiles)

The effect is different per bush-type, with some bush-types standing out with a noticeable larger hitbox.
(Tested on flat ground tiles)

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StalkerSleem
- Posts: 28
- Joined: Sun May 29, 2022 12:06 pm
- Location: Not here, not there and nowhere
Re: Ender Client
Repair of the palisade
Code: Select all
java.lang.Error: java.lang.Error: Unexpected non-local exit
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.util.concurrent.ForkJoinTask.getThrowableException(Unknown Source)
at java.util.concurrent.ForkJoinTask.reportException(Unknown Source)
at java.util.concurrent.ForkJoinTask.invoke(Unknown Source)
at java.util.stream.ForEachOps$ForEachOp.evaluateParallel(Unknown Source)
at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateParallel(Unknown Source)
at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
at java.util.stream.ReferencePipeline.forEach(Unknown Source)
at java.util.stream.ReferencePipeline$Head.forEach(Unknown Source)
at haven.OCache.ctick(OCache.java:152)
at haven.Glob.ctick(Glob.java:172)
at haven.GLPanel$Loop.run(GLPanel.java:377)
at haven.JOGLPanel.run(JOGLPanel.java:246)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.Error: Unexpected non-local exit
at haven.render.RenderTree$TreeSlot.chstate(RenderTree.java:688)
at haven.render.RenderTree$TreeSlot.ostate(RenderTree.java:709)
at haven.Gob.updstate(Gob.java:992)
at haven.Gob.ctick(Gob.java:533)
at haven.OCache.lambda$ctick$10(OCache.java:146)
at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source)
at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Source)
at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
at java.util.stream.ForEachOps$ForEachTask.compute(Unknown Source)
at java.util.concurrent.CountedCompleter.exec(Unknown Source)
at java.util.concurrent.ForkJoinTask.doExec(Unknown Source)
at java.util.concurrent.ForkJoinPool$WorkQueue.execLocalTasks(Unknown Source)
at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(Unknown Source)
at java.util.concurrent.ForkJoinPool.runWorker(Unknown Source)
at java.util.concurrent.ForkJoinWorkerThread.run(Unknown Source)
Suppressed: java.lang.IllegalStateException: updating non-present slot
at haven.render.InstanceList.update(InstanceList.java:751)
at haven.render.RenderTree$Client.updated(RenderTree.java:116)
at haven.render.RenderTree$TreeSlot.lambda$updtotal$3(RenderTree.java:650)
at java.util.ArrayList.forEach(Unknown Source)
at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:650)
at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
at haven.render.RenderTree$TreeSlot.upddstate(RenderTree.java:638)
at haven.render.RenderTree$TreeSlot.chstate(RenderTree.java:683)
... 14 more
Caused by: java.lang.IllegalStateException: updating non-present slot
at haven.render.InstanceList.update(InstanceList.java:751)
at haven.render.RenderTree$Client.updated(RenderTree.java:116)
at haven.render.RenderTree$TreeSlot.lambda$updtotal$3(RenderTree.java:650)
at java.util.ArrayList.forEach(Unknown Source)
at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:650)
at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
at haven.render.RenderTree$TreeSlot.upddstate(RenderTree.java:638)
at haven.render.RenderTree$TreeSlot.chstate(RenderTree.java:686)
... 14 more
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Hickupp
- Posts: 178
- Joined: Thu Oct 15, 2020 6:33 am
Re: Ender Client
Displayed hitbox on non-fully grown bushes.

Guess I have to wait until there fully grown to put them toe to toe.

Guess I have to wait until there fully grown to put them toe to toe.
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Hickupp
- Posts: 178
- Joined: Thu Oct 15, 2020 6:33 am
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Archero
- Posts: 2
- Joined: Mon Jan 22, 2024 1:56 am
Re: Ender Client
I stumbled on a setting at some point that auto merged my stacks as I picked them up (for example soil stacked as 5 in my inventory as I dug). But I lost the setting some how and also can not find it again.
Could anyone point me towards this setting?
Could anyone point me towards this setting?
