Ender Client

Forum for alternative clients, mods & discussions on the same.
Hickupp
Posts: 178
Joined: Thu Oct 15, 2020 6:33 am

Re: Ender Client

Post by Hickupp »

Broccolo wrote:dead animal still trigger the message "dangerous animal spotted" although not consistently
Are you sure those are real dead animals? As the client has a tendency to show dead-animal icons in the map view, while the animal in question is actually alive.
Broccolo
Posts: 72
Joined: Fri Feb 17, 2023 3:53 pm

Re: Ender Client

Post by Broccolo »

yea im sure, i collect theyr bones.

the thing you're talking about only happen to me with rabbit doe
Hickupp
Posts: 178
Joined: Thu Oct 15, 2020 6:33 am

Re: Ender Client

Post by Hickupp »

Broccolo wrote:yea im sure, i collect theyr bones.
Aha. So that's two parts that have issues with live vs dead animals.
Broccolo wrote:the thing you're talking about only happen to me with rabbit doe
Happens more or less to all related animals on this side.
In general the client just has so see a dead version of a particular animal (guess the un-skinned version), and it start showing live ones as dead ones in the minimap (for the same animal).
Broccolo
Posts: 72
Joined: Fri Feb 17, 2023 3:53 pm

Re: Ender Client

Post by Broccolo »

im not familiar with this stuff i just pointed out in case the good Enderman can do something about it
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ReDll
Posts: 114
Joined: Mon Mar 22, 2010 12:47 pm

Re: Ender Client

Post by ReDll »

Broccolo wrote:i
Also, i've saw a video during legacy time of a guy complaining that the game was unplayable without a different client made by a certain guy named "Ender" O_o
For how long have you been doing this my dead Ender CRUSADER ? XD Love you man! (platonically ofc)
From around world 5
God is real, unless defined as integer.
Hickupp
Posts: 178
Joined: Thu Oct 15, 2020 6:33 am

Re: Ender Client

Post by Hickupp »

Lifted bushes show slightly different hitbox than when planted.
The effect is different per bush-type, with some bush-types standing out with a noticeable larger hitbox.
(Tested on flat ground tiles)
Image
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StalkerSleem
Posts: 28
Joined: Sun May 29, 2022 12:06 pm
Location: Not here, not there and nowhere

Re: Ender Client

Post by StalkerSleem »

Repair of the palisade

Code: Select all

java.lang.Error: java.lang.Error: Unexpected non-local exit
	at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
	at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
	at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
	at java.lang.reflect.Constructor.newInstance(Unknown Source)
	at java.util.concurrent.ForkJoinTask.getThrowableException(Unknown Source)
	at java.util.concurrent.ForkJoinTask.reportException(Unknown Source)
	at java.util.concurrent.ForkJoinTask.invoke(Unknown Source)
	at java.util.stream.ForEachOps$ForEachOp.evaluateParallel(Unknown Source)
	at java.util.stream.ForEachOps$ForEachOp$OfRef.evaluateParallel(Unknown Source)
	at java.util.stream.AbstractPipeline.evaluate(Unknown Source)
	at java.util.stream.ReferencePipeline.forEach(Unknown Source)
	at java.util.stream.ReferencePipeline$Head.forEach(Unknown Source)
	at haven.OCache.ctick(OCache.java:152)
	at haven.Glob.ctick(Glob.java:172)
	at haven.GLPanel$Loop.run(GLPanel.java:377)
	at haven.JOGLPanel.run(JOGLPanel.java:246)
	at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.Error: Unexpected non-local exit
	at haven.render.RenderTree$TreeSlot.chstate(RenderTree.java:688)
	at haven.render.RenderTree$TreeSlot.ostate(RenderTree.java:709)
	at haven.Gob.updstate(Gob.java:992)
	at haven.Gob.ctick(Gob.java:533)
	at haven.OCache.lambda$ctick$10(OCache.java:146)
	at java.util.stream.ForEachOps$ForEachOp$OfRef.accept(Unknown Source)
	at java.util.ArrayList$ArrayListSpliterator.forEachRemaining(Unknown Source)
	at java.util.stream.AbstractPipeline.copyInto(Unknown Source)
	at java.util.stream.ForEachOps$ForEachTask.compute(Unknown Source)
	at java.util.concurrent.CountedCompleter.exec(Unknown Source)
	at java.util.concurrent.ForkJoinTask.doExec(Unknown Source)
	at java.util.concurrent.ForkJoinPool$WorkQueue.execLocalTasks(Unknown Source)
	at java.util.concurrent.ForkJoinPool$WorkQueue.runTask(Unknown Source)
	at java.util.concurrent.ForkJoinPool.runWorker(Unknown Source)
	at java.util.concurrent.ForkJoinWorkerThread.run(Unknown Source)
	Suppressed: java.lang.IllegalStateException: updating non-present slot
		at haven.render.InstanceList.update(InstanceList.java:751)
		at haven.render.RenderTree$Client.updated(RenderTree.java:116)
		at haven.render.RenderTree$TreeSlot.lambda$updtotal$3(RenderTree.java:650)
		at java.util.ArrayList.forEach(Unknown Source)
		at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:650)
		at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
		at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
		at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
		at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
		at haven.render.RenderTree$TreeSlot.upddstate(RenderTree.java:638)
		at haven.render.RenderTree$TreeSlot.chstate(RenderTree.java:683)
		... 14 more
Caused by: java.lang.IllegalStateException: updating non-present slot
	at haven.render.InstanceList.update(InstanceList.java:751)
	at haven.render.RenderTree$Client.updated(RenderTree.java:116)
	at haven.render.RenderTree$TreeSlot.lambda$updtotal$3(RenderTree.java:650)
	at java.util.ArrayList.forEach(Unknown Source)
	at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:650)
	at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
	at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
	at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
	at haven.render.RenderTree$TreeSlot.updtotal(RenderTree.java:648)
	at haven.render.RenderTree$TreeSlot.upddstate(RenderTree.java:638)
	at haven.render.RenderTree$TreeSlot.chstate(RenderTree.java:686)
	... 14 more
Hickupp
Posts: 178
Joined: Thu Oct 15, 2020 6:33 am

Re: Ender Client

Post by Hickupp »

Displayed hitbox on non-fully grown bushes. :shock:
Image
Guess I have to wait until there fully grown to put them toe to toe. :(
Hickupp
Posts: 178
Joined: Thu Oct 15, 2020 6:33 am

Re: Ender Client

Post by Hickupp »

"hs_err_pid..." :|
Image

Guess I just have to add a little (additional) scripted cleanup at client startup. ... "Out of sight, out of mind".
Archero
Posts: 2
Joined: Mon Jan 22, 2024 1:56 am

Re: Ender Client

Post by Archero »

I stumbled on a setting at some point that auto merged my stacks as I picked them up (for example soil stacked as 5 in my inventory as I dug). But I lost the setting some how and also can not find it again.

Could anyone point me towards this setting?

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