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nikitron
- Posts: 14
- Joined: Sun Dec 05, 2010 10:15 am
Re: Game Development: Buzzcut Board
Nice. Still waiting a conveyor belt and inserters...
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strpk0
- Posts: 1244
- Joined: Sat Sep 03, 2011 11:44 pm
Re: Game Development: Buzzcut Board
i gotta say, adding a new hat that crashes “un updated” (as of this patch) clients is the most based move I’ve seen from seatribe
buyable stats/industry upgrades when
buyable stats/industry upgrades when
Last edited by strpk0 on Mon Feb 12, 2024 1:54 pm, edited 1 time in total.
Granger wrote:Fuck off, please go grow yourself some decency.
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Buzzcut Board
Based! Now loom!!
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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gravesmerch
- Posts: 521
- Joined: Thu Sep 08, 2022 6:13 pm
Re: Game Development: Buzzcut Board
would be cool if buildings had direct exterior access for machine, or maybe use barter hands to connect machines to outside
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bmjclark
- Posts: 4053
- Joined: Thu Jan 27, 2011 6:40 am
- Location: Ontario, Canada
Re: Game Development: Buzzcut Board
Would really love a machine for windmills / water mills to make cloth.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Dawidio123
- Posts: 1456
- Joined: Wed Aug 31, 2011 11:48 pm
- Location: In your ear
Re: Game Development: Buzzcut Board
Would be pretty cool if it could create some sort of output to the outside that can either be emptied with a wheelbarrow or automatically puts items in the nearby stockpiles, as of rn it doesn't really make sense to use this. First of all there is the lumberjack bonus that probably compensates for the metal saw vs sawmill, not to mention being able to make the stockpiles near the place you want to use them at instead of having to move them.
Furthermore it being usually lower quality than metal saw (maybe? that's my assumption, if someone does the math maybe it can be better at some points) only allows it to ever be useful for lowql trees and even then it's better to just use the metal saw with lumberjack credo (time wasted on manually making the boards is probably compensated by the time it would take to move them anyways, and it's not like you can stock 30 logs in a sawmill so it does them all without any further input), so the suggestion of making the quality only take into the account block+bar of metal seems pretty good.
Furthermore it being usually lower quality than metal saw (maybe? that's my assumption, if someone does the math maybe it can be better at some points) only allows it to ever be useful for lowql trees and even then it's better to just use the metal saw with lumberjack credo (time wasted on manually making the boards is probably compensated by the time it would take to move them anyways, and it's not like you can stock 30 logs in a sawmill so it does them all without any further input), so the suggestion of making the quality only take into the account block+bar of metal seems pretty good.
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Pills
- Posts: 667
- Joined: Thu Apr 04, 2019 1:21 am
Re: Game Development: Buzzcut Board
Is it just me or does it seem to take ages for the game to actually load every object now when you change map? (ie, enter a doorway).
Can whatever caused this be reverted or fixed plz?
Can whatever caused this be reverted or fixed plz?
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service.
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vatas
- Posts: 5255
- Joined: Fri Apr 05, 2013 8:34 am
- Location: Suomi Finland Perkele
Re: Game Development: Buzzcut Board
I'm assuming Loftar's changes require the client to fetch new versions of each object. Once all the new versions are cached, client should go back to old loading speeds (or even faster, assuming the optimizations apply to this part as well and work as intended.)Pills wrote:Is it just me or does it seem to take ages for the game to actually load every object now when you change map? (ie, enter a doorway).
Can whatever caused this be reverted or fixed plz?
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Fostik
- Posts: 2519
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: Game Development: Buzzcut Board
Nah it's fine, better glue and wood decreases looseness and vibrations of mechanisms, allowing to make perfect plain board cut, resulting in board quality.APXEOLOG wrote: 2. It's kinda logical that the blade saw defines the quality, and not the glue you used to stick the machine together.
Generally I don't see problems having less quality than sawed boards, on my point of view this mechanics should work on bulk board production for cupboards or cheese racks, the only problems here are requirement to bring log inside (duh) and inconvenience in bulk transport.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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Stoneface
- Posts: 290
- Joined: Sat Sep 04, 2010 1:28 pm
Re: Game Development: Buzzcut Board
At least we can use wheelbarrows to unload the 25+ logs we put in the sawmill hopper for 100 boards at once vs 35. I just set it as a fire and forget cupboard missle, or for things where quality doesn't matter, and I need 10,000 boards. Love it!

