Game Development: Buzzcut Board

Announcements about major changes in Haven & Hearth.
nikitron
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Re: Game Development: Buzzcut Board

Post by nikitron »

Nice. Still waiting a conveyor belt and inserters...
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strpk0
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Re: Game Development: Buzzcut Board

Post by strpk0 »

i gotta say, adding a new hat that crashes “un updated” (as of this patch) clients is the most based move I’ve seen from seatribe

buyable stats/industry upgrades when
Last edited by strpk0 on Mon Feb 12, 2024 1:54 pm, edited 1 time in total.
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Fostik
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Re: Game Development: Buzzcut Board

Post by Fostik »

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gravesmerch
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Re: Game Development: Buzzcut Board

Post by gravesmerch »

would be cool if buildings had direct exterior access for machine, or maybe use barter hands to connect machines to outside
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bmjclark
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Re: Game Development: Buzzcut Board

Post by bmjclark »

Would really love a machine for windmills / water mills to make cloth.
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Dawidio123
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Re: Game Development: Buzzcut Board

Post by Dawidio123 »

Would be pretty cool if it could create some sort of output to the outside that can either be emptied with a wheelbarrow or automatically puts items in the nearby stockpiles, as of rn it doesn't really make sense to use this. First of all there is the lumberjack bonus that probably compensates for the metal saw vs sawmill, not to mention being able to make the stockpiles near the place you want to use them at instead of having to move them.
Furthermore it being usually lower quality than metal saw (maybe? that's my assumption, if someone does the math maybe it can be better at some points) only allows it to ever be useful for lowql trees and even then it's better to just use the metal saw with lumberjack credo (time wasted on manually making the boards is probably compensated by the time it would take to move them anyways, and it's not like you can stock 30 logs in a sawmill so it does them all without any further input), so the suggestion of making the quality only take into the account block+bar of metal seems pretty good.
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Pills
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Re: Game Development: Buzzcut Board

Post by Pills »

Is it just me or does it seem to take ages for the game to actually load every object now when you change map? (ie, enter a doorway).

Can whatever caused this be reverted or fixed plz?
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vatas
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Re: Game Development: Buzzcut Board

Post by vatas »

Pills wrote:Is it just me or does it seem to take ages for the game to actually load every object now when you change map? (ie, enter a doorway).

Can whatever caused this be reverted or fixed plz?
I'm assuming Loftar's changes require the client to fetch new versions of each object. Once all the new versions are cached, client should go back to old loading speeds (or even faster, assuming the optimizations apply to this part as well and work as intended.)
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Fostik
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Re: Game Development: Buzzcut Board

Post by Fostik »

APXEOLOG wrote: 2. It's kinda logical that the blade saw defines the quality, and not the glue you used to stick the machine together.
Nah it's fine, better glue and wood decreases looseness and vibrations of mechanisms, allowing to make perfect plain board cut, resulting in board quality.

Generally I don't see problems having less quality than sawed boards, on my point of view this mechanics should work on bulk board production for cupboards or cheese racks, the only problems here are requirement to bring log inside (duh) and inconvenience in bulk transport.
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Stoneface
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Re: Game Development: Buzzcut Board

Post by Stoneface »

At least we can use wheelbarrows to unload the 25+ logs we put in the sawmill hopper for 100 boards at once vs 35. I just set it as a fire and forget cupboard missle, or for things where quality doesn't matter, and I need 10,000 boards. Love it!

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