Game Development: Yule Rat

Announcements about major changes in Haven & Hearth.
User avatar
SnuggleSnail
Posts: 3616
Joined: Sat Oct 12, 2013 4:04 pm

Re: Game Development: Yule Rat

Post by SnuggleSnail »

Nightdawg wrote:Image
The cheese in the picture is prolly worse FEPs than a couple dozen stockpiles of spitroast fish. Not saying they're not overtuned, but this picture doesn't make them seem overtuned.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
Nightdawg
Posts: 2637
Joined: Fri Feb 28, 2020 12:31 am

Re: Game Development: Yule Rat

Post by Nightdawg »

SnuggleSnail wrote:
Nightdawg wrote:Image
The cheese in the picture is prolly worse FEPs than a couple dozen stockpiles of spitroast fish. Not saying they're not overtuned, but this picture doesn't make them seem overtuned.

Surely you're not comparing the ability to get q150 MBC, Oscypki or Sunlit Stilton to q20 spitroasted fish

Also you actually need to be outside of your walls to get that fish... xd
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
User avatar
SnuggleSnail
Posts: 3616
Joined: Sat Oct 12, 2013 4:04 pm

Re: Game Development: Yule Rat

Post by SnuggleSnail »

Pretty sure eating Q150 MBC on the first week of the world would be actively detrimental unless you have ///a lot/// of it, and having a half cupboard of Q150 MBC RN is probably worse than having a cupboard of driftkelp. Also there is no MBC in that picture
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
Nightdawg
Posts: 2637
Joined: Fri Feb 28, 2020 12:31 am

Re: Game Development: Yule Rat

Post by Nightdawg »

SnuggleSnail wrote:Pretty sure eating Q150 MBC on the first week of the world would be actively detrimental unless you have ///a lot/// of it, and having a half cupboard of Q150 MBC RN is probably worse than having a cupboard of driftkelp. Also there is no MBC in that picture

My point was just the amount of cheese you get out of one dungeon. There's no MBC in that particular picture, but that doesn't mean you can't get it lol
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
User avatar
noindyfikator
Posts: 1478
Joined: Fri Jul 15, 2011 11:10 am

Re: Game Development: Yule Rat

Post by noindyfikator »

Image

RATMA DUNG VERY GOOD, STATS GOES BRRRR.

It's kinda funny how they decided to destroy the world and go on few weeks/months holidays
Last edited by noindyfikator on Sat Dec 28, 2024 12:24 pm, edited 1 time in total.
User avatar
Uriel
Posts: 766
Joined: Fri May 28, 2010 5:00 pm

Re: Game Development: Yule Rat

Post by Uriel »

I have no hope on testers… but maybe You can consult new patches so things like this won’t happen ;)

As for this dungeon, I builded 40 houses. To this point no dungeon has spawned. Factions only can abuse this system a lot with shit ton of bots. Loot has to be decreased in terms of quality and variatons of cheese - and we should be fine.
Last edited by Uriel on Sat Dec 28, 2024 11:12 am, edited 1 time in total.
User avatar
Fostik
Posts: 2519
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Game Development: Yule Rat

Post by Fostik »

Uriel wrote:I have no hope on testers… but maybe You can consult new patches sonthings like this won’t happen ;)
Yeah they did consult for 1 hour on stream before patch, they're too secretive to share patch info to anyone
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
User avatar
caz
Posts: 542
Joined: Fri Jul 16, 2010 7:27 pm

Re: Game Development: Yule Rat

Post by caz »

Uriel wrote:I have no hope on testers… but maybe You can consult new patches so things like this won’t happen ;)

As for this dungeon, I builded 40 houses. To this point no dungeon has spawned. Factions only can abuse this system a lot with shit ton of bots. Loot has to be decreased in terms of quality and variatons of cheese - and we should be fine.
Ye we still didn't manage to spawn one with similar amount of houses, even made sure to cover extra grids

Idc about the cheese at this point I just wanna try out the dungeon and get the crown and cloth
User avatar
Nightdawg
Posts: 2637
Joined: Fri Feb 28, 2020 12:31 am

Re: Game Development: Yule Rat

Post by Nightdawg »

Fostik wrote:
Uriel wrote:I have no hope on testers… but maybe You can consult new patches sonthings like this won’t happen ;)
Yeah they did consult for 1 hour on stream before patch, they're too secretive to share patch info to anyone
God forbid they actually ask somebody who plays this game anything before pushing patches, amirite fellas?
jorb wrote: I do not want to over-promise or hype up stuff that could be months out.
"Our primary development direction is toward object-controlled-objects"
User avatar
Kaios
Posts: 9268
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: Yule Rat

Post by Kaios »

So... are the yule crackers supposed to explode or something? Seems like a missed opportunity if you can't ignite them for some fireworks.

Return to “Announcements”