would only mult the str attr and not the pickaxe. Nerfs tool but not str.Girth wrote: I am a little confused here. Mining Strength is represented as a flat number and not a percentage on the pickaxe example. so what difference would it make for the Quarryman bonus to be Mult vs Add? Is there another source of mining strength that adds percentage, such as STR attribute?
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belgear
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Re: Game Development: Attribute Dream
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loftar
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Re: Game Development: Attribute Dream
To begin with, Jorb apparently used a screenshot representing how it looked at one point during development; if you look in-game now, it looks different, but Mining Strength is a bit different than most of the other attributes anyway. It is indeed a flat number strictly speaking (representing the same "dimension" as Strength, similar to eg. how Swimming reflects Constitution), but the mining tools and Quarryman buff it by adding further percentages of your Strength. Whereas previously, prior to this patch, there was no "mining strength", but rather a "damage modifier", which was buffed ×2 by pickaxes and ×1.2 by Quarryman (so ×2.4 if you had both).Girth wrote:I am a little confused here. Mining Strength is represented as a flat number and not a percentage on the pickaxe example. so what difference would it make for the Quarryman bonus to be Mult vs Add? Is there another source of mining strength that adds percentage, such as STR attribute?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Juris
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Re: Game Development: Attribute Dream
Need explanation for the math change.
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Dawidio123
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Re: Game Development: Attribute Dream
Now that you are trying to unobfuscate some of those stats, could we know how much does 1 point of str equates to mining strength? Or is it non-linear.
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loftar
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Re: Game Development: Attribute Dream
They're just 1:1.Dawidio123 wrote:Now that you are trying to unobfuscate some of those stats, could we know how much does 1 point of str equates to mining strength?
For example, previously, Lumberjack multiplied Board Yield by 130%, and Metal Saw multiplied it by 170%, so if you got 10 boards from a certain log with no bonii, you would have gotten:Juris wrote:Need explanation for the math change.
- 17 boards with Metal Saw (170% of base)
- 13 boards with Lumberjack (130% of base)
- 22 boards with both (170% × 130% = 221% of base)
- 17 boards with Metal Saw (100% + 70% = 170% of base)
- 15 boards with Lumberjack (100% + 50% = 150% of base)
- 22 boards with both (100% + 70% + 50% = 220% of base)
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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SuSavage
- Posts: 51
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Re: Game Development: Attribute Dream
Nice balance between new and old players. Now they both don't understand how things work
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sneezewortt
- Posts: 23
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Re: Game Development: Attribute Dream
could we see the stam reduction from q of tool like scythe/shovel at some point too 
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Robertzon
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Re: Game Development: Attribute Dream
interesting update
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jordancoles
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Re: Game Development: Attribute Dream
So if the game can recognize the best tool for the job, can some work be done to always equip the proper tool? For example if I'm chopping a tree it uses my woodsmans axe instead of my b12, or wear pickaxes to bash instead of my hand axe, shovel to remove a stump, etc
Last edited by jordancoles on Fri Feb 28, 2025 9:39 pm, edited 2 times in total.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Drazlhou
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