Game Development: Dormant Doe

Announcements about major changes in Haven & Hearth.
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jorb
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Game Development: Dormant Doe

Post by jorb »

We've been developing, and here's what's new.

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New Implementations
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  • Significantly reworked the decay mechanics.
    • When a claim (village or personal) runs low on authority, the immediate effect is that (only) the claim's claim marker will begin to decay, rather than, as has historically been the case, anything and everything on the claim. The claim, thus, continues to protect things on it from decay while the claim itself lasts.
    • Walls are still possible to hand-bash if the claim is low on authority.
  • Significantly reworked the life cycle of tame animals.
    • Animals will, if they fail to find proper nutrition a couple of times, but are on a claim, go dormant, rather than starve to death, indicated by the animals lying down, appearing to relax.
    • Animals off claim will still starve, rather than go dormant.
    • If an animal goes dormant, any active processess on it will pause, such as: producing milk, advancing pregnancies, &c.
    • If a dormant animal is interacted with, or given proper food in a trough or the like, or if the claim disappears from under it, it will awaken from dormancy.
    • Animals in coops/hutches respect the spirit of these changes, pausing their existence if without food, but still on claim.
    • This implied an unexpectedly invasive rewrite of the animal handling logic, and some artifacts/unintended differences may exist. Feel free to report.
  • The basic gist of this is to support taking a break from the game and increasing odds of having something fun to come back to if you do. Feel entirely free to give additional suggestions.
Key Fixes
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  • Added attributes for "Digging Speed" and "Digging Stamina", relevant for shovels.
  • Added an attribute for "Harvesting Stamina", relevant for scythes.
Small Fixes
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  • "Chopping Speed" should now be properly used as intended.
  • "Root-Fill" medicine did not apply properly to "Deep Cut" wounds. Should be fixed.
  • Redrew some icons under the "Crafting" submenu in higher resolution.
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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $7 is the "Goblin Cap".
Store Description wrote:Image$7 A rascally cap, full to the brim with mischief and monkey tricks, and with a penchant for shiny trinkets.
All Gold subscribers have been awarded the "Goblin Cap", free of charge.

In the Pipe
----------------------- Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Ereshka
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Re: Game Development: Dormant Doe

Post by Ereshka »

Sounds fun.
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Field
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Re: Game Development: Dormant Doe

Post by Field »

Straight up gremlin mode.
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DonVelD
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Re: Game Development: Dormant Doe

Post by DonVelD »

Edit: Hat in store :)
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boshaw
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Re: Game Development: Dormant Doe

Post by boshaw »

:| Any idea why my pigs turn gay for 2-3 weeks randomly and refuse to breed? Relevantly brand new males too that grew up so they aren't old ones.
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loftar
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Re: Game Development: Dormant Doe

Post by loftar »

boshaw wrote::| Any idea why my pigs turn gay for 2-3 weeks randomly and refuse to breed? Relevantly brand new males too that grew up so they aren't old ones.
Yes, but one of the unintended consequences of this cattle rewrite is that that should now be fixed.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
ShebbyPls
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Re: Game Development: Dormant Doe

Post by ShebbyPls »

boshaw wrote::| Any idea why my pigs turn gay for 2-3 weeks randomly and refuse to breed? Relevantly brand new males too that grew up so they aren't old ones.
Ever think maybe they're just shy or haven't had a proper education?
h3lblad3
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Re: Game Development: Dormant Doe

Post by h3lblad3 »

loftar wrote:
boshaw wrote::| Any idea why my pigs turn gay for 2-3 weeks randomly and refuse to breed? Relevantly brand new males too that grew up so they aren't old ones.
Yes, but one of the unintended consequences of this cattle rewrite is that that should now be fixed.
Loftar hates gays CONFIRMED.
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boshaw
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Re: Game Development: Dormant Doe

Post by boshaw »

loftar wrote:
boshaw wrote::| Any idea why my pigs turn gay for 2-3 weeks randomly and refuse to breed? Relevantly brand new males too that grew up so they aren't old ones.
Yes, but one of the unintended consequences of this cattle rewrite is that that should now be fixed.
Oh nice, happens infrequently but annoying when it does. Nice to see it fixed.

ShebbyPls wrote:
boshaw wrote::| Any idea why my pigs turn gay for 2-3 weeks randomly and refuse to breed? Relevantly brand new males too that grew up so they aren't old ones.
Ever think maybe they're just shy or haven't had a proper education?
I think they need a better teacher, lend a hand?
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caz
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Re: Game Development: Dormant Doe

Post by caz »

pls let them eat less swill :cry:
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