"...the new size mechanic..."
I mean the q of the mature tree. Every type of tree will grow on any terrain but grows best on one particular terrain (its native biome). My tree farm has three different terrains; using identical tree pots, water, mulch and seeds, I can plant a tree on each terrain and get three different q mature trees. This has been consistent across many worlds.
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animary
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zuhurat83
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Re: Farming, what should I know?
dont you just get the same q tree as with "sapling" in your treeplanter's pot? am i missing something?
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Sevenless
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Re: Farming, what should I know?
Your experience is directly counter to my own. Trees have a good chunk of RNG in their rolls (10 point spread), but terrain itself has never had an impact. You have the "is this considered a forest biome" yes/no question though, non-forest biomes massively slow down tree growth. There are also hidden growth speed nodes that impact how fast trees grow.animary wrote:"...the new size mechanic..."
I mean the q of the mature tree. Every type of tree will grow on any terrain but grows best on one particular terrain (its native biome). My tree farm has three different terrains; using identical tree pots, water, mulch and seeds, I can plant a tree on each terrain and get three different q mature trees. This has been consistent across many worlds.
The new size mechanic from last world let trees overgrow and multiply the quality of the base tree by the % of overgrowth. An achingly slow spiraling mechanic. Trees overgrowing happens on a random tick system, meaning once trees hit maturity they can start further spreading out in quality via RNG hits.
I do a lot of testing on this stuff. Take it for what you will.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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zuhurat83
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Re: Farming, what should I know?
I have never seen an overgrown planted tree. Isnt that mechanic all about spawned ones?
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Sevenless
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Re: Farming, what should I know?
I have, mostly visible in my fruit orchards that I wasn't cutting down to replant. They grow in very small amounts, maybe an average of 10% per couple IRL weeks? Only way to notice is with a client that has the size value modifier turned on. You can't tell with the naked eye when the growth amounts are that small.zuhurat83 wrote:I have never seen an overgrown planted tree. Isnt that mechanic all about spawned ones?
Fun fact: Wild trees continued to mature over time with the overgrowth system. I slowly watched my native (non-grove) Q15 trees grow to Q25. Also pretty much impossible to spot without a client highlighting the overgrowth %
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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Miss_Min
- Posts: 175
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Re: Farming, what should I know?
Can you perhaps clarify about showing growth modifiers? I have somewhere upwards of 100 planted trees around my property, many of which were mature for an extended period while I was still active on a daily basis. The only trees showing any growth modifiers are something stunted at 97%, and a wild tree at 150%. I don't think any of my planted trees have increased in q beyond 100%.
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mvgulik
- Posts: 4102
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Re: Farming, what should I know?
In a general nutshell:
The above 100% is tree quality related and is a wild tree only feature. (Its to breakup the old q10 wild tree monotony. And to make players on the vanilla client checking all trees for a high q wild one of course.)
+The below 100% displayed tree info is the tree growing/matured level.
The above 100% is tree quality related and is a wild tree only feature. (Its to breakup the old q10 wild tree monotony. And to make players on the vanilla client checking all trees for a high q wild one of course.)
+The below 100% displayed tree info is the tree growing/matured level.
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